Baji_Rtc_Toy/main/dzbj/sleep_mgr.c
Rdzleo 672506e7c7 feat(rtc-only): Phase 1 - 通过 CONFIG_BAJI_BADGE_MODE 屏蔽电子吧唧模式
按 GSD 框架 .planning/milestones/digital_human_rtc/ 规划完成 Phase 1。
源代码全部保留,通过 Kconfig 开关 + CMakeLists 条件编译 + #ifdef 调用点保护
实现"吧唧模式不进固件但代码可恢复"。

## 核心变更

### Kconfig 开关(默认关闭)
- 新增 CONFIG_BAJI_BADGE_MODE(main/Kconfig.projbuild)
- sdkconfig.defaults 默认 =n
- =y 时恢复双模式(电子吧唧 + AI 对话)
- =n 时仅 AI 数字人 RTC 模式

### CMakeLists 剥离(剥离式不重写)
- 9 个 dzbj/ 吧唧专属 + 9 个 ui/screens/ 吧唧 UI 进入 if(CONFIG_BAJI_BADGE_MODE) 条件块
- 公共保留: dzbj/lcd.c, ai_chat_ui.c, sprite_demo.c, dual_gif_demo.c,
  bg_gif_demo.c, pages_pwm.c, dzbj_init.c, fatfs.c
- 修正 PLAN 漏判:dzbj_init/fatfs 公共化(AI 模式调用 dzbj_hw_display_init/DecodeImg)

### 调用点 #ifdef 保护
- application.cc: L20 include, L63-66 background_task, L536 device_mode 分支
- movecall_moji_esp32s3.cc: dzbj headers, init_spiffs_image_list extern,
  dzbj_boot_click_handler extern, device_mode_is_badge 分支, InitializeBadgeMode,
  InitializeBadgeModeButtons, mode_switch_combo 注册, device_mode_in_switch_suppress
- 保留公共 extern: ai_chat_screen_init, ai_chat_resume_animation, pwm_init

### 整体文件级 #ifdef 包裹
- dzbj/dzbj_button.c/h
- dzbj/sleep_mgr.c
- sleep_mgr/include/sleep_mgr.h

### 6 个文件显式 #include "sdkconfig.h"
- ESP-IDF 不会 force-include,必须手动 include 才能拿到 CONFIG_* 宏

## G7 验收双向编译

- =n 模式 build:  EXIT=0(数字人 RTC 单一形态)
- =y 模式 build:  EXIT=0(双模式恢复可用)

## 固件大小变化

| 段 | =n | =y | 节省 |
|----|-----|------|------|
| .text | 2.03 MB | 2.06 MB | 27 KB |
| .rodata | 2.48 MB | 3.87 MB | 1.39 MB |
| Total | 4.63 MB | 6.05 MB | 1.45 MB |

## GSD 文档(同时提交)

- .planning/milestones/digital_human_rtc/MILESTONE.md
- .planning/milestones/digital_human_rtc/ROADMAP.md
- .planning/milestones/digital_human_rtc/INTEL.md
- .planning/milestones/digital_human_rtc/phases/phase_01_kconfig_isolation/PLAN.md
- .planning/milestones/digital_human_rtc/phases/phase_01_kconfig_isolation/SIZE_REPORT.md
- .planning/milestones/digital_human_rtc/phases/phase_01_kconfig_isolation/BADGE_MODE_ISOLATION_MAP.md
- 编译大小原始数据: size_*.txt

## 已知事项

- =n 固件 4.63 MB 仍 > 4 MB 目标,Phase 2 调整分区 + Phase 3 物理移除图片资源解决
- main/dzbj/ 下所有源文件完整保留,无任何物理删除
2026-05-13 10:22:48 +08:00

229 lines
7.0 KiB
C
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "sdkconfig.h"
#ifdef CONFIG_BAJI_BADGE_MODE
#include "../sleep_mgr/include/sleep_mgr.h"
#include "dzbj_button.h"
#include "pages.h"
#include "pages_pwm.h"
#include "esp_log.h"
#include "esp_timer.h"
#include "esp_lvgl_port.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "lvgl.h"
#include "../ui/screens/ui_ScreenSet.h"
#include "lcd.h"
#include <stdio.h>
static const char *TAG = "SLEEP";
static bool sleep_enabled = false;
static bool screen_off = false;
static int64_t last_activity_us = 0;
static uint8_t saved_brightness = 50;
static const uint8_t DEFAULT_BRIGHTNESS = 50; // 默认亮度
static const uint8_t SLEEP_MODE_BRIGHTNESS = 10; // 休眠模式亮度
// 通知有用户活动
void sleep_mgr_notify_activity(void)
{
last_activity_us = esp_timer_get_time();
// 如果屏幕已关闭,立即唤醒
if (screen_off) {
screen_off = false;
// 恢复 LVGL 和触摸输入
if (lvgl_port_lock(100)) {
// 1. 启用所有输入设备(恢复触摸事件处理)
lv_indev_t *indev = lv_indev_get_next(NULL);
while (indev) {
lv_indev_enable(indev, true);
ESP_LOGI(TAG, "输入设备已启用");
indev = lv_indev_get_next(indev);
}
// 2. 恢复刷新定时器(恢复屏幕重绘)
lv_timer_t *refr_timer = _lv_disp_get_refr_timer(NULL);
if (refr_timer) {
lv_timer_resume(refr_timer);
ESP_LOGI(TAG, "LVGL 刷新定时器已恢复");
}
// 3. 强制刷新当前屏幕因为GRAM被清空为黑色需要重绘
lv_obj_invalidate(lv_scr_act());
ESP_LOGI(TAG, "已标记屏幕需要重绘");
lvgl_port_unlock();
}
// 延迟50ms等待LVGL完成至少一次重绘避免看到黑屏
vTaskDelay(pdMS_TO_TICKS(50));
// 恢复背光
pwm_set_brightness(saved_brightness);
ESP_LOGI(TAG, "屏幕唤醒,恢复亮度%d%%", saved_brightness);
}
}
// 关闭屏幕(熄屏进入低功耗)
static void screen_turn_off(void)
{
if (screen_off) return;
// 保存当前亮度
saved_brightness = pwm_get_brightness();
if (saved_brightness == 0) {
saved_brightness = 50; // 防止保存到0值
}
// 暂停 LVGL 并禁用触摸输入
if (lvgl_port_lock(100)) {
// 1. 暂停刷新定时器(停止屏幕重绘)
lv_timer_t *refr_timer = _lv_disp_get_refr_timer(NULL);
if (refr_timer) {
lv_timer_pause(refr_timer);
ESP_LOGI(TAG, "LVGL 刷新定时器已暂停");
}
// 2. 禁用所有输入设备(停止触摸事件处理)
lv_indev_t *indev = lv_indev_get_next(NULL);
while (indev) {
lv_indev_enable(indev, false);
ESP_LOGI(TAG, "输入设备已禁用");
indev = lv_indev_get_next(indev);
}
lvgl_port_unlock();
}
// 清空LCD GRAM为黑色避免关闭背光后看到残影
lcd_clear_screen_black();
// 关闭背光
screen_off = true;
pwm_set_brightness(0);
ESP_LOGI(TAG, "屏幕已关闭(亮度=%d%%系统进入真正低功耗模式Light Sleep + LVGL暂停 + LCD GRAM清空", saved_brightness);
}
// 休眠管理任务
static void sleep_mgr_task(void *pvParameters)
{
while (1) {
uint32_t delay_ms = 500; // 默认轮询间隔 500ms
if (sleep_enabled) {
// 检查LVGL触摸活动屏幕开启时
if (!screen_off) {
if (lvgl_port_lock(50)) {
uint32_t inactive_ms = lv_disp_get_inactive_time(NULL);
lvgl_port_unlock();
// 屏幕开启状态:检测到新触摸(< 500ms立即更新活动时间
if (inactive_ms < 500) {
sleep_mgr_notify_activity();
}
}
// 检查超时熄屏
int64_t now = esp_timer_get_time();
int64_t elapsed_ms = (now - last_activity_us) / 1000;
if (elapsed_ms >= SLEEP_TIMEOUT_MS) {
screen_turn_off();
}
}
// 屏幕关闭状态:禁用触摸唤醒,只允许按键唤醒
// 如需启用触摸唤醒,取消注释以下代码:
/*
else {
if (lvgl_port_lock(50)) {
uint32_t inactive_ms = lv_disp_get_inactive_time(NULL);
lvgl_port_unlock();
// 检测到触摸(< 2000ms立即唤醒
if (inactive_ms < 2000) {
sleep_mgr_notify_activity();
ESP_LOGI(TAG, "触摸唤醒屏幕inactive=%lums", inactive_ms);
}
}
}
*/
}
vTaskDelay(pdMS_TO_TICKS(delay_ms));
}
}
void sleep_mgr_init(void)
{
last_activity_us = esp_timer_get_time();
// BOOT按键唤醒由dzbj_boot_click_handler统一处理
// KEY2改为iot_button管理回调中直接调用sleep_mgr_notify_activity()
xTaskCreate(sleep_mgr_task, "sleep_mgr", 3072, NULL, 3, NULL);
ESP_LOGI(TAG, "休眠管理器初始化完成(超时=%ds", SLEEP_TIMEOUT_MS / 1000);
}
// 更新ScreenSet界面的亮度UI控件
static void update_brightness_ui(uint8_t brightness)
{
if (!lvgl_port_lock(100)) {
return;
}
// 更新滑块位置
if (ui_SliderBrightness) {
lv_slider_set_value(ui_SliderBrightness, brightness, LV_ANIM_OFF);
}
// 更新亮度文本标签
if (ui_LabelBrightness) {
char buf[8];
snprintf(buf, sizeof(buf), "%d%%", brightness);
lv_label_set_text(ui_LabelBrightness, buf);
}
lvgl_port_unlock();
}
void sleep_mgr_set_enabled(bool enabled)
{
sleep_enabled = enabled;
if (enabled) {
last_activity_us = esp_timer_get_time();
// 进入休眠模式时将亮度调节到10%
pwm_set_brightness(SLEEP_MODE_BRIGHTNESS);
update_brightness_ui(SLEEP_MODE_BRIGHTNESS);
ESP_LOGI(TAG, "休眠模式已启用,亮度已调节至%d%%%ds无操作将熄屏",
SLEEP_MODE_BRIGHTNESS, SLEEP_TIMEOUT_MS / 1000);
} else {
// 禁用休眠模式时恢复到默认亮度50%
if (screen_off) {
screen_off = false;
pwm_set_brightness(DEFAULT_BRIGHTNESS);
update_brightness_ui(DEFAULT_BRIGHTNESS);
ESP_LOGI(TAG, "休眠模式已禁用,屏幕已恢复,亮度恢复到%d%%", DEFAULT_BRIGHTNESS);
} else {
pwm_set_brightness(DEFAULT_BRIGHTNESS);
update_brightness_ui(DEFAULT_BRIGHTNESS);
ESP_LOGI(TAG, "休眠模式已禁用,亮度恢复到%d%%", DEFAULT_BRIGHTNESS);
}
}
}
bool sleep_mgr_is_enabled(void)
{
return sleep_enabled;
}
bool sleep_mgr_is_screen_off(void)
{
return screen_off;
}
#endif // CONFIG_BAJI_BADGE_MODE