1. 电子吧唧 Home 界面背景图从 ui_img_airhub_png 切换为
ui_img_jahub360_png(360×360 全屏,尺寸一致):
- main/CMakeLists.txt:编译条目改为 ui_img_jahub360_png.c
- main/ui/ui.h:LV_IMG_DECLARE 声明切换
- main/ui/screens/ui_ScreenHome.c:lv_img_set_src 使用新图源
- main/ui/images/ui_img_jahub360_png.c:新增 SquareLine 导出资源
- 旧 ui_img_airhub_png.c 保留在仓库,未删除可随时回退
2. spiffs_image 资源同步:
- 02.jpg / default.jpg 替换为新版图片
- 新增 spiffs_image_backup/(Elf-circle / Standby_Norm 240×240
EAF 资源备份)
3. sdkconfig 同步 ESP-IDF 自动重生成的 SOC/camera/phy 配置差异
(非手动改动,保持构建一致性)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
69 lines
2.3 KiB
C
69 lines
2.3 KiB
C
// This file was generated by SquareLine Studio
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// SquareLine Studio version: SquareLine Studio 1.6.0
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// LVGL version: 8.3.11
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// Project name: Lcd_Pro
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#ifndef _LCD_PRO_UI_H
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#define _LCD_PRO_UI_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "lvgl.h"
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#include "ui_helpers.h"
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#include "ui_events.h"
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///////////////////// SCREENS ////////////////////
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#include "screens/ui_ScreenHome.h"
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#include "screens/ui_ScreenSet.h"
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#include "screens/ui_ScreenImg.h"
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#include "screens/ui_ScreenPeiwang.h"
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#include "screens/ui_ScreenUpdate.h"
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#include "screens/ui_ScreenImageShar.h"
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#include "screens/ui_ScreenImageReception.h"
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#include "screens/ui_ScreenSharing.h"
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#include "screens/ui_ScreenReceiving.h"
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///////////////////// VARIABLES ////////////////////
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// EVENTS
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extern lv_obj_t *ui____initial_actions0;
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// IMAGES AND IMAGE SETS
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LV_IMG_DECLARE( ui_img_jahub360_png); // Home界面背景图
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LV_IMG_DECLARE( ui_img_s8_png); // assets/s8.png
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LV_IMG_DECLARE( ui_img_s11_png); // assets/s11.png
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LV_IMG_DECLARE( ui_img_s12_png); // assets/s12.png
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LV_IMG_DECLARE( ui_img_s9_png); // assets/s9.png
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LV_IMG_DECLARE( ui_img_s6_png); // assets/s6.png
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LV_IMG_DECLARE( ui_img_s10_png); // assets/s10.png
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LV_IMG_DECLARE( ui_img_s1_png); // assets/s1.png
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LV_IMG_DECLARE( ui_img_s13_png); // assets/s13.png
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LV_IMG_DECLARE( ui_img_s14_png); // assets/s14.png
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LV_IMG_DECLARE( ui_img_neutral_png); // emoji: 中性
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LV_IMG_DECLARE( ui_img_happy_png); // emoji: 开心
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LV_IMG_DECLARE( ui_img_sad_png); // emoji: 伤心
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LV_IMG_DECLARE( ui_img_angry_png); // emoji: 生气
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LV_IMG_DECLARE( ui_img_crying_png); // emoji: 哭泣
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LV_IMG_DECLARE( ui_img_funny_png); // emoji: 滑稽
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LV_IMG_DECLARE( ui_img_laughing_png); // emoji: 大笑
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LV_IMG_DECLARE( ui_img_peiwang_new2_png); // 配对界面背景
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LV_IMG_DECLARE( ui_img_image_shar_png); // 发送方等待配对
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LV_IMG_DECLARE( ui_img_image_reception_png);// 接收方等待配对
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LV_IMG_DECLARE( ui_img_sharing_png); // 发送方传输中
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LV_IMG_DECLARE( ui_img_receiving_png); // 接收方接收中
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LV_IMG_DECLARE( Gengxin); // 更新界面"更新"文字图
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LV_IMG_DECLARE( Update_GIF); // 更新界面GIF动画
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// UI INIT
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void ui_init(void);
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void ui_destroy(void);
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif
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