Baji_Rtc_Toy_Key/main/ui/screens/ui_ScreenUpdate.c
Rdzleo 3a05c3c7d5 双模设备电子吧唧按键功能完整实现 + BLE设备间图片传输 + 模式切换防护
1、按键驱动重构:dzbj_button改为iot_button组件,支持BOOT/KEY2单击/双击/长按,回调通过xTaskCreate派发避免阻塞esp_timer;
2、新增按键导航管理器(key_nav):9种上下文状态机,统一分发按键事件到对应界面;
3、BLE改造:广播默认关闭由按键触发启停,新增设备间GATT Client图片传输(扫描→连接→MTU协商→分包发送),WRITE_EVT区分APP/设备传图跳转不同界面;
4、新增模式切换按键抑制:NVS标志+2秒时间窗,防止AI↔吧唧切换时幽灵按键触发配网或白屏;
5、AI模式BOOT单击回调添加抑制检查,吧唧模式key_nav_boot_click同步添加;
6、新增6个UI界面:配对(Peiwang)、更新(Update)、发送等待/接收等待/发送中/接收中;
7、新增电池指示器组件(battery_ui):多界面真实电量显示+3秒渐隐;
8、Home/Img界面重构:移除触摸手势事件,改为airhub背景+按键导航;
9、禁用触摸(DZBJ_ENABLE_TOUCH=0),保留代码可恢复;
10、sleep_mgr简化:按键唤醒由key_nav统一处理;

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 17:44:46 +08:00

40 lines
1.3 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// 更新界面 - 显示更新图标 + GIF动画
// 手机APP上传图片时自动切换到此界面
#include "../ui.h"
#include "ui_ScreenUpdate.h"
lv_obj_t *ui_ScreenUpdate = NULL;
static lv_obj_t *gengxin_img = NULL;
static lv_obj_t *update_gif_obj = NULL;
void ui_ScreenUpdate_screen_init(void) {
ui_ScreenUpdate = lv_obj_create(NULL);
lv_obj_clear_flag(ui_ScreenUpdate, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_set_style_bg_color(ui_ScreenUpdate, lv_color_hex(0x000000), LV_PART_MAIN);
lv_obj_set_style_bg_opa(ui_ScreenUpdate, 255, LV_PART_MAIN);
// "更新"文字图片172x54居中偏上
gengxin_img = lv_img_create(ui_ScreenUpdate);
lv_img_set_src(gengxin_img, &Gengxin);
lv_obj_set_align(gengxin_img, LV_ALIGN_CENTER);
lv_obj_set_y(gengxin_img, -30);
lv_obj_clear_flag(gengxin_img, LV_OBJ_FLAG_SCROLLABLE);
// GIF动画65x49在"更新"图片下方
#if LV_USE_GIF
update_gif_obj = lv_gif_create(ui_ScreenUpdate);
lv_gif_set_src(update_gif_obj, &Update_GIF);
lv_obj_set_align(update_gif_obj, LV_ALIGN_CENTER);
lv_obj_set_y(update_gif_obj, 45);
lv_obj_clear_flag(update_gif_obj, LV_OBJ_FLAG_SCROLLABLE);
#endif
}
void ui_ScreenUpdate_screen_destroy(void) {
if (ui_ScreenUpdate) lv_obj_del(ui_ScreenUpdate);
ui_ScreenUpdate = NULL;
gengxin_img = NULL;
update_gif_obj = NULL;
}