1、按键驱动重构:从GPIO中断改为iot_button组件,支持BOOT/KEY2的单击/双击/长按6种事件; 2、新增按键导航管理器(key_nav):9种上下文状态机,统一分发按键事件到对应界面业务逻辑; 3、BLE模块改造:广播默认关闭由按键触发,新增设备间图片传输(GATT Client),支持扫描配对→MTU协商→分包发送; 4、新增6个UI界面:配对(Peiwang)、更新(Update)、发送等待(ImageShar)、接收等待(ImageReception)、发送中(Sharing)、接收中(Receiving); 5、新增电池指示器组件(battery_ui):支持多界面真实电量显示,3秒渐隐效果; 6、Home界面重构:移除手势事件,改为airhub背景图+电池指示器; 7、Img界面重构:移除触摸事件,新增删除二次确认边框机制; 8、禁用ScreenSet/ScreenChar界面(保留文件),禁用触摸初始化(保留代码可恢复); 9、sleep_mgr简化:移除ScreenSet亮度UI依赖,按键唤醒由key_nav统一处理; 10、新增9张图片资源(airhub背景、配对、传输状态、电池图标等); Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
201 lines
7.3 KiB
C
201 lines
7.3 KiB
C
// 电池指示器模块
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// 屏幕顶部药丸容器 + 电池图标(LVGL基元绘制)
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// 仅 Home/Img 界面使用,每次进入界面或切图时显示3秒后渐隐消失
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#include "ui.h"
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#include "battery_ui.h"
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// === 刘海容器参数(小药丸形,悬浮) ===
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#define NOTCH_W 50 // 容器宽度
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#define NOTCH_H 20 // 容器高度
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#define NOTCH_Y 8 // 距屏幕顶部间距
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#define NOTCH_RADIUS 10 // 圆角=高度/2,形成药丸形
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#define NOTCH_BG_COLOR 0x000000 // 纯黑
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#define NOTCH_BG_OPA 255 // 完全不透明
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// === 电池图标参数 ===
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#define BAT_W 24 // 电池主体宽度
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#define BAT_H 12 // 电池主体高度
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#define BAT_BORDER 2 // 边框宽度
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#define BAT_RADIUS 3 // 主体圆角
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#define BAT_OUTLINE_CLR 0xBBBBBB // 边框颜色
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#define BAT_CAP_W 3 // 电池帽宽度
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#define BAT_CAP_H 6 // 电池帽高度
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#define BAT_CAP_RADIUS 1 // 电池帽圆角
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#define BAT_PAD 1 // 填充条与边框间距
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// === 填充条参数 ===
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#define FILL_MAX_W (BAT_W - 2 * BAT_BORDER - 2 * BAT_PAD) // 18px
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#define FILL_H (BAT_H - 2 * BAT_BORDER - 2 * BAT_PAD) // 6px
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#define FILL_RADIUS 1
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// === 颜色 ===
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#define BAT_COLOR_GREEN 0x4CAF50 // 正常电量绿色
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#define BAT_COLOR_RED 0xF44336 // 低电量红色
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#define BAT_LOW_THRESH 20 // 低电量阈值
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// === 显示时间和动画参数 ===
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#define SHOW_DURATION_MS 2000 // 显示持续时间2秒
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#define FADE_DURATION_MS 500 // 渐隐动画时间500ms
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// === 容器跟踪(最多2个界面:Home + Img) ===
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#define MAX_SLOTS 2
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typedef struct {
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lv_obj_t *notch; // 容器对象
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lv_obj_t *fill; // 填充条对象
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int fill_x; // 填充条X坐标
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int fill_y; // 填充条Y坐标
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} bat_slot_t;
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static bat_slot_t slots[MAX_SLOTS];
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static int slot_count = 0;
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static lv_timer_t *hide_timer = NULL; // 3秒后触发渐隐的定时器
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static int cached_level = 100; // 缓存最新电量
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// === 渐隐动画回调 ===
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static void fade_anim_cb(void *obj, int32_t value) {
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lv_obj_set_style_opa((lv_obj_t *)obj, (lv_opa_t)value, 0);
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}
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// 开始渐隐动画
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static void start_fade_out(lv_obj_t *notch) {
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lv_anim_t a;
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lv_anim_init(&a);
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lv_anim_set_var(&a, notch);
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lv_anim_set_values(&a, LV_OPA_COVER, LV_OPA_TRANSP);
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lv_anim_set_time(&a, FADE_DURATION_MS);
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lv_anim_set_exec_cb(&a, fade_anim_cb);
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lv_anim_start(&a);
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}
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// 定时器回调:3秒后对所有活跃的 notch 执行渐隐
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static void hide_timer_cb(lv_timer_t *timer) {
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for (int i = 0; i < slot_count; i++) {
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if (lv_obj_is_valid(slots[i].notch)) {
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start_fade_out(slots[i].notch);
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}
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}
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// 单次触发,删除定时器
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lv_timer_del(timer);
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hide_timer = NULL;
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}
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void battery_ui_add_to_screen(lv_obj_t *screen, int level) {
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if (level < 0) level = 0;
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if (level > 100) level = 100;
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cached_level = level;
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if (slot_count >= MAX_SLOTS) return;
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// === 1. 药丸容器(初始透明/隐藏) ===
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lv_obj_t *notch = lv_obj_create(screen);
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lv_obj_remove_style_all(notch);
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lv_obj_set_size(notch, NOTCH_W, NOTCH_H);
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lv_obj_set_align(notch, LV_ALIGN_TOP_MID);
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lv_obj_set_y(notch, NOTCH_Y);
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lv_obj_set_style_bg_color(notch, lv_color_hex(NOTCH_BG_COLOR), 0);
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lv_obj_set_style_bg_opa(notch, NOTCH_BG_OPA, 0);
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lv_obj_set_style_radius(notch, NOTCH_RADIUS, 0);
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lv_obj_set_style_border_width(notch, 0, 0);
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lv_obj_clear_flag(notch, LV_OBJ_FLAG_SCROLLABLE | LV_OBJ_FLAG_CLICKABLE);
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// 整体透明度初始为0(隐藏状态)
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lv_obj_set_style_opa(notch, LV_OPA_TRANSP, 0);
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// === 2. 电池主体 ===
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int bat_total_w = BAT_W + BAT_CAP_W;
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int bat_x = (NOTCH_W - bat_total_w) / 2;
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int bat_y = (NOTCH_H - BAT_H) / 2;
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lv_obj_t *body = lv_obj_create(notch);
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lv_obj_remove_style_all(body);
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lv_obj_set_size(body, BAT_W, BAT_H);
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lv_obj_set_pos(body, bat_x, bat_y);
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lv_obj_set_style_bg_opa(body, LV_OPA_TRANSP, 0);
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lv_obj_set_style_border_color(body, lv_color_hex(BAT_OUTLINE_CLR), 0);
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lv_obj_set_style_border_width(body, BAT_BORDER, 0);
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lv_obj_set_style_radius(body, BAT_RADIUS, 0);
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lv_obj_clear_flag(body, LV_OBJ_FLAG_SCROLLABLE | LV_OBJ_FLAG_CLICKABLE);
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// === 3. 电池帽 ===
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lv_obj_t *cap = lv_obj_create(notch);
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lv_obj_remove_style_all(cap);
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lv_obj_set_size(cap, BAT_CAP_W, BAT_CAP_H);
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lv_obj_set_pos(cap, bat_x + BAT_W, bat_y + (BAT_H - BAT_CAP_H) / 2);
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lv_obj_set_style_bg_color(cap, lv_color_hex(BAT_OUTLINE_CLR), 0);
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lv_obj_set_style_bg_opa(cap, LV_OPA_COVER, 0);
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lv_obj_set_style_radius(cap, BAT_CAP_RADIUS, 0);
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lv_obj_set_style_border_width(cap, 0, 0);
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lv_obj_clear_flag(cap, LV_OBJ_FLAG_SCROLLABLE | LV_OBJ_FLAG_CLICKABLE);
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// === 4. 电量填充条 ===
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int fill_x = bat_x + BAT_BORDER + BAT_PAD;
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int fill_y = bat_y + BAT_BORDER + BAT_PAD;
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int fill_w = FILL_MAX_W * level / 100;
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uint32_t fill_color = (level <= BAT_LOW_THRESH) ? BAT_COLOR_RED : BAT_COLOR_GREEN;
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lv_obj_t *fill = lv_obj_create(notch);
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lv_obj_remove_style_all(fill);
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lv_obj_set_size(fill, (fill_w > 0) ? fill_w : 0, FILL_H);
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lv_obj_set_pos(fill, fill_x, fill_y);
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lv_obj_set_style_bg_color(fill, lv_color_hex(fill_color), 0);
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lv_obj_set_style_bg_opa(fill, (fill_w > 0) ? LV_OPA_COVER : LV_OPA_TRANSP, 0);
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lv_obj_set_style_radius(fill, FILL_RADIUS, 0);
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lv_obj_set_style_border_width(fill, 0, 0);
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lv_obj_clear_flag(fill, LV_OBJ_FLAG_SCROLLABLE | LV_OBJ_FLAG_CLICKABLE);
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// 注册到跟踪列表
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slots[slot_count].notch = notch;
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slots[slot_count].fill = fill;
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slots[slot_count].fill_x = fill_x;
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slots[slot_count].fill_y = fill_y;
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slot_count++;
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}
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void battery_ui_show_briefly(void) {
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// 先更新电量显示为最新值
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int fill_w = FILL_MAX_W * cached_level / 100;
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uint32_t fill_color = (cached_level <= BAT_LOW_THRESH) ? BAT_COLOR_RED : BAT_COLOR_GREEN;
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// 清理已销毁的slot
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int valid = 0;
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for (int i = 0; i < slot_count; i++) {
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if (lv_obj_is_valid(slots[i].notch)) {
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slots[valid] = slots[i];
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valid++;
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}
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}
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slot_count = valid;
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// 取消正在进行的渐隐动画并立即显示
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for (int i = 0; i < slot_count; i++) {
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lv_obj_t *notch = slots[i].notch;
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lv_anim_del(notch, fade_anim_cb); // 取消之前的渐隐动画
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lv_obj_set_style_opa(notch, LV_OPA_COVER, 0); // 立即完全可见
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// 更新填充条
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lv_obj_t *fill = slots[i].fill;
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if (lv_obj_is_valid(fill)) {
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lv_obj_set_size(fill, (fill_w > 0) ? fill_w : 0, FILL_H);
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lv_obj_set_style_bg_color(fill, lv_color_hex(fill_color), 0);
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lv_obj_set_style_bg_opa(fill, (fill_w > 0) ? LV_OPA_COVER : LV_OPA_TRANSP, 0);
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}
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}
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// 重置定时器:3秒后渐隐
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if (hide_timer) {
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lv_timer_del(hide_timer);
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}
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hide_timer = lv_timer_create(hide_timer_cb, SHOW_DURATION_MS, NULL);
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lv_timer_set_repeat_count(hide_timer, 1); // 单次触发
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}
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void battery_ui_update_level(int level) {
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if (level < 0) level = 0;
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if (level > 100) level = 100;
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cached_level = level;
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// 不主动更新UI显示(等 show_briefly 时才刷新)
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// 这样避免在隐藏状态下做无用的UI操作
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}
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