48 lines
1.3 KiB
C++

#ifndef WEBSOCKET_H
#define WEBSOCKET_H
#include <functional>
#include <string>
#include <map>
#include <thread>
#include "transport.h"
class WebSocket {
public:
WebSocket(Transport *transport);
~WebSocket();
void SetHeader(const char* key, const char* value);
void SetReceiveBufferSize(size_t size);
bool IsConnected() const;
bool Connect(const char* uri);
bool Send(const std::string& data);
bool Send(const void* data, size_t len, bool binary = false, bool fin = true);
void Ping();
void Close();
void OnConnected(std::function<void()> callback);
void OnDisconnected(std::function<void()> callback);
void OnData(std::function<void(const char*, size_t, bool binary)> callback);
void OnError(std::function<void(int)> callback);
private:
Transport *transport_;
std::thread receive_thread_;
bool continuation_ = false;
size_t receive_buffer_size_ = 2048;
std::map<std::string, std::string> headers_;
std::function<void(const char*, size_t, bool binary)> on_data_;
std::function<void(int)> on_error_;
std::function<void()> on_connected_;
std::function<void()> on_disconnected_;
void ReceiveTask();
bool SendAllRaw(const void* data, size_t len);
bool SendControlFrame(uint8_t opcode, const void* data, size_t len);
};
#endif // WEBSOCKET_H