/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ precision mediump float; varying vec2 v_texCoord; uniform vec4 u_baseColor; uniform sampler2D s_texture0; void main() { gl_FragColor = texture2D(s_texture0, v_texCoord) * u_baseColor; }