65 lines
2.3 KiB
Objective-C
65 lines
2.3 KiB
Objective-C
//
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// AppDelegate.m
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// SpeechDemo
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//
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// Created by fangweiwei on 2019/12/6.
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// Copyright © 2019 fangweiwei. All rights reserved.
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//
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#import "AppDelegate.h"
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#import "SensitiveDefines.h"
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@interface AppDelegate ()
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@property(nonatomic, readwrite, strong) NSString *deviceID;
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@end
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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UIDevice *device = [UIDevice currentDevice];
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self.deviceID = [[device identifierForVendor] UUIDString];
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// 完成网络环境等相关依赖配置,只需要调用一次。
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BOOL status = [SpeechEngine prepareEnvironment];
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if (status) {
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[self setupResourceManager];
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}
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return status;
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}
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- (void) setupResourceManager {
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NSLog(@"初始化模型资源管理器");
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SpeechResourceManager *speechResourceManager = [SpeechResourceManager shareInstance];
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[speechResourceManager setAppId:SDEF_APPID];
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[speechResourceManager setAppVersion:@"1.0.0"];
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[speechResourceManager setDeviceId:self.deviceID];
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[speechResourceManager setRootPath: [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES).firstObject stringByAppendingPathComponent:@"models"]];
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[speechResourceManager setOnlineModelEnable:YES];
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[speechResourceManager setup];
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}
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#pragma mark - UISceneSession lifecycle
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- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
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}
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- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)){
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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@end
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