包含三个子项目: - avatar-h5-renderer: Live2D Cubism 4 H5 渲染器 (Vite + TS) - avatar_flutter_app: Flutter 容器 App (打包 H5 进 WebView) - gif-export: puppeteer 导出 32 个动作的透明 GIF (供 ESP32 圆屏播放) 模型资源: Haru, Natori (含贴图、moc3、motions, expressions) 设计文档: AI驱动虚拟形象渲染方案_v5.1.md Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
30 lines
1.0 KiB
GLSL
30 lines
1.0 KiB
GLSL
/**
|
|
* Copyright(c) Live2D Inc. All rights reserved.
|
|
*
|
|
* Use of this source code is governed by the Live2D Open Software license
|
|
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
|
|
*/
|
|
|
|
|
|
precision mediump float;
|
|
varying vec2 v_texCoord; //v2f.texcoord
|
|
varying vec4 v_clipPos;
|
|
uniform vec4 u_baseColor; //v2f.color
|
|
uniform vec4 u_channelFlag;
|
|
uniform sampler2D s_texture0; //_MainTex
|
|
uniform sampler2D s_texture1; // _ClippingMaskTex
|
|
uniform vec4 u_multiplyColor;
|
|
uniform vec4 u_screenColor;
|
|
|
|
void main()
|
|
{
|
|
vec4 texColor = texture2D(s_texture0, v_texCoord);
|
|
texColor.rgb = texColor.rgb * u_multiplyColor.rgb;
|
|
texColor.rgb = (texColor.rgb + u_screenColor.rgb * texColor.a) - (texColor.rgb * u_screenColor.rgb);
|
|
vec4 col_formask = texColor * u_baseColor;
|
|
vec4 clipMask = (1.0 - texture2D(s_texture1, v_clipPos.xy / v_clipPos.w)) * u_channelFlag;
|
|
float maskVal = clipMask.r + clipMask.g + clipMask.b + clipMask.a;
|
|
col_formask = col_formask * maskVal;
|
|
gl_FragColor = col_formask;
|
|
}
|