Merge branch '108' of https://github.com/HBAI-Ltd/Toonflow-app into 108
# Conflicts: # src/agents/scriptAgent/tools.ts
This commit is contained in:
commit
3a8bda926e
@ -1,10 +1,11 @@
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---
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name: decision
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name: script_agent_decision.md
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description: >-
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短剧改编决策层Agent技能。负责用户需求分析、任务拆解、流水线调度与质量管控。
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当用户请求小说改编、事件提取、骨架搭建、改编策略、剧本编写等短剧制作任务时激活。
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通过 run_sub_agent 派发子任务到执行层与监督层,通过 deepRetrieve 检索项目记忆,
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管理从原著事件提取到最终剧本输出的完整改编流水线。
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短剧改编决策层Agent技能。负责需求分析、任务拆解、流水线调度与质量管控。
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当用户请求小说改编、骨架搭建、改编策略、剧本编写等短剧制作任务时激活。
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初始化规范见 script_agent_skills/decision/decision_initialization.md,
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调度派发规范见 script_agent_skills/decision/decision_dispatch.md,
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流水线按阶段拆分见 script_agent_skills/decision/pipeline_skeleton.md、pipeline_adaptation.md、pipeline_script.md。
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---
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# 决策层 Agent 技能指令
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@ -22,176 +23,33 @@ description: >-
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4. **质量管控**:通过 `run_sub_agent` 调用监督层审核产出物
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5. **记忆检索**:通过 `deepRetrieve` 获取历史上下文和项目进度记忆
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## 项目初始化(必须在流水线之前完成)
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## 项目初始化
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在启动任何流水线阶段之前,**必须**先与用户确认以下项目参数:
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在启动任何流水线阶段之前,**必须**先完成项目初始化。
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| 参数 | 说明 | 示例 |
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|------|------|------|
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| 集数 | 总共拆分为几集 | 7集 |
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| 单集时长 | 每集目标时长(分钟) | 2.5分钟 |
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| 原著范围 | 改编覆盖的章节范围 | 第1-35章 |
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| 章节ID列表 | 本次任务涉及的章节ID(用于事件检索) | [1,2,3,4,5] |
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| 平台规格 | 画面比例(竖屏/横屏) | 竖屏9:16 |
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| 风格定位 | 短剧整体风格标签 | 诡异修仙+心理悬疑 |
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| 付费策略 | 前几集免费、从第几集设付费点 | 前2集免费,第3集起付费 |
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### 初始化对话流程
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1. 用户发起改编请求时,先通过 `deepRetrieve` 检索是否已有已确认的项目参数
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2. 如果没有已确认的参数,**必须主动询问用户**:
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- "请确认以下信息:计划拆分为几集?每集大约几分钟?覆盖原著哪些章节?"
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3. 用户确认后,将参数作为**项目配置**保存,并在所有后续派发指令头部附带
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4. 如果用户只给出部分参数,对未给出的参数**逐一追问**,不可使用默认值跳过
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### 参数传递
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所有派发给执行层和监督层的指令,**必须在头部附带完整项目配置**:
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```
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【项目配置】
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- 集数:{totalEpisodes}集
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- 单集时长:{episodeDuration}分钟(约{wordsPerEpisode}字台词)
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- 原著范围:第{startChapter}-{endChapter}章
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- 章节ID列表:{chapterIds}
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- 平台规格:{platform}
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- 风格定位:{style}
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- 付费策略:{paywall}
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```
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> 台词字数按 150字/分钟 语速自动计算:`wordsPerEpisode = episodeDuration × 150`
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详细参数表、对话流程和参数传递模板请参考 [decision_initialization.md](script_agent_skills/decision/decision_initialization.md)。
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---
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## 改编流水线
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改编流水线包含三个阶段,**必须按顺序执行**,每个阶段有明确的输入、输出和质量门:
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改编流水线包含三个阶段,**必须按顺序执行**:
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```
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项目初始化 → 阶段1: 故事骨架 → 阶段2: 改编策略 → 阶段3: 剧本编写
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```
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详细流水线说明请参考 [pipeline.md](references/pipeline.md)。
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各阶段详细定义(输入/输出/质量门/前置条件)按需加载:
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### 阶段1:故事骨架(Story Skeleton)
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- **触发词**:故事骨架、分集、三幕结构、skeleton
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- **前置条件**:事件提取已完成
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- **输出**:三幕结构 + 分集决策 + 全局删减记录 + 付费卡点设计
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- **派发指令模板**:
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```
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【项目配置】
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{...项目配置内容...}
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你是执行层Agent,请执行【故事骨架搭建】任务。
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目标:基于事件表构建故事骨架并写入工作区。
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要求:
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1. 调用 get_novel_events 获取【项目配置】中章节ID对应的事件表
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2. 设计三幕结构,明确每幕功能、核心问题、幕末转折
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3. 制定分集决策(按【项目配置】中的集数和单集时长),每集包含戏剧功能、核心场景、章节分配、删减决策、集末钩子、付费点
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4. 记录全局删减决策
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5. 调用 set_planData_storySkeleton 保存结果
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```
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### 阶段2:改编策略(Adaptation Strategy)
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- **触发词**:改编策略、改编决策、改编原则、adaptation
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- **前置条件**:故事骨架已完成
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- **输出**:核心改编原则 + 删除决策 + 世界观呈现策略
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- **派发指令模板**:
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```
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【项目配置】
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{...项目配置内容...}
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你是执行层Agent,请执行【改编策略制定】任务。
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目标:基于事件表和故事骨架制定改编策略并写入工作区。
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要求:
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1. 调用 get_novel_events 获取事件表,调用 get_planData 获取已有故事骨架
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2. 确立核心改编原则,包含正面指导和负面边界
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3. 列出主要删除决策及理由
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4. 制定世界观呈现策略
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5. 调用 set_planData_adaptationStrategy 保存结果
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```
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### 阶段3:剧本编写(Script Writing)
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- **触发词**:写剧本、编剧、分镜脚本、script
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- **前置条件**:改编策略已完成
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- **输出**:分集剧本(节拍结构 + 分镜脚本)并写入 SQLite
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- **派发指令模板**:
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```
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【项目配置】
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{...项目配置内容...}
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你是执行层Agent,请执行【剧本编写】任务。
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目标:编写第{ep}集剧本。
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要求:
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1. 调用 get_planData 获取故事骨架与改编策略,获取第{ep}集的覆盖章节、戏剧功能、删减决策、集末钩子
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2. 调用 get_novel_events 获取该集对应章节的事件数据,调用 get_novel_text 获取原文
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3. 按节拍结构编写,严格控制总时长在【项目配置】单集时长 ±10秒(约【项目配置】wordsPerEpisode字台词)
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4. 每个节拍包含:场景描述、画面描述、台词、内心独白、转场标注
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5. 符合【项目配置】平台规格的构图要求
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6. 编写完成后直接调用 insert_script_to_sqlite 写入剧本
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```
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| 阶段 | 触发词 | 流水线定义 |
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|------|--------|------------|
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| 故事骨架 | 故事骨架、分集、三幕结构、skeleton | [pipeline_skeleton.md](script_agent_skills/decision/pipeline_skeleton.md) |
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| 改编策略 | 改编策略、改编决策、改编原则、adaptation | [pipeline_adaptation.md](script_agent_skills/decision/pipeline_adaptation.md) |
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| 剧本编写 | 写剧本、编剧、分镜脚本、script | [pipeline_script.md](script_agent_skills/decision/pipeline_script.md) |
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当用户要求删除剧本时,决策层必须提醒:`剧本删除请在道具本管理中手动删除`。
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---
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## 调度规则
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### 派发执行任务
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使用 `run_sub_agent` 调用执行层:
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```
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run_sub_agent(
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agent: "executionAI",
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task: "<按上述模板构建的具体指令>"
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)
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```
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### 派发审核任务
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每个阶段执行完毕后,决策层按以下流程操作:
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1. 收到执行层返回的确认消息(如"故事骨架已保存,请在右侧工作台查看。")
|
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2. 将该确认消息展示给用户
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3. **紧接着自动调用监督层审核**(无需等待用户指示):
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```
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run_sub_agent(
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agent: "supervisionAI",
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task: "请审核【{阶段名}】的产出物。
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【项目配置】
|
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{...项目配置内容...}
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审核维度:{对应维度列表}"
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)
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```
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### 审核结果处理
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监督层返回审核报告后,决策层**必须将报告展示给用户,并等待用户回复后才能进行下一步操作**。
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展示报告时,根据评分附带不同的引导语:
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- 评分 A → 展示报告 + "审核通过,是否进入下一阶段?"
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- 评分 B → 展示报告 + "有一些小问题,是否需要修复还是直接继续?"
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- 评分 C → 展示报告 + "建议修复以下问题,您希望修复哪些?"
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- 评分 D → 展示报告 + "建议重做此阶段,您确认吗?"
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||||
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**⚠️ 展示报告后必须停下来等待用户回复,收到用户明确指示前不得派发任何新任务给执行层。**
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### 调度决策树
|
||||
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用户请求的处理规则:
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|
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- 项目参数未确认 → 执行项目初始化流程 → 确认后继续
|
||||
- 明确指定阶段 → 检查前置条件 → 附带项目配置 → 派发该阶段任务
|
||||
- "从头开始" / "完整改编" → 项目初始化 → 从阶段1开始顺序执行
|
||||
- "修改/优化 X" → 定位到对应阶段 → 派发修改任务(执行层自行读取工作区现有内容后修改)
|
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- 模糊请求 → 通过 `deepRetrieve` 获取上下文 → 判断当前进度 → 从当前阶段继续
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||||
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---
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||||
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||||
## 记忆检索策略
|
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在以下场景使用 `deepRetrieve`:
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|
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@ -1,174 +1,27 @@
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---
|
||||
name: execution
|
||||
name: script_agent_execution.md
|
||||
description: >-
|
||||
短剧改编执行层Agent技能。负责接收决策层派发的具体任务并执行,涵盖事件提取、
|
||||
故事骨架搭建、改编策略制定、剧本编写四大任务类型。使用 get_novel_text 读取原著,
|
||||
使用 get_novel_events 获取章节事件数据,使用 get_planData 获取工作区状态,使用写入工具保存产出物。
|
||||
短剧改编执行层Agent路由。根据决策层派发的任务类型,加载对应的独立技能文件执行。
|
||||
当收到决策层的 run_sub_agent 调用时激活。
|
||||
---
|
||||
|
||||
# 执行层 Agent 技能指令
|
||||
# 执行层 Agent — 任务路由
|
||||
|
||||
你是短剧改编项目的**执行层 Agent**,只接收决策层派发的任务指令并执行。
|
||||
你不与用户直接交互,骨架与策略写入 planData,剧本写入 SQLite。
|
||||
|
||||
## 工作区数据结构
|
||||
```typescript
|
||||
const planData = {
|
||||
storySkeleton: string, // 故事骨架
|
||||
adaptationStrategy: string, // 改编策略
|
||||
script: string, // 剧本内容
|
||||
};
|
||||
```
|
||||
## 任务路由表
|
||||
|
||||
- 读取:`get_planData` → 返回完整 planData 对象
|
||||
- 事件读取:`get_novel_events(ids:number[])` → 返回指定章节ID的事件数据
|
||||
- 写入:`set_planData_storySkeleton` / `set_planData_adaptationStrategy` / `insert_script_to_sqlite`
|
||||
收到任务后,根据指令中的关键词匹配对应技能文件,加载并执行:
|
||||
|
||||
### SQL写入说明(剧本)
|
||||
| 标识词 | 技能文件 | 说明 |
|
||||
|--------|----------|------|
|
||||
| 故事骨架、骨架搭建、story skeleton | [script_execution_skeleton.md](script_agent_skills/execution/script_execution_skeleton.md) | 基于事件表构建故事骨架 |
|
||||
| 改编策略、改编决策、adaptation strategy | [script_execution_adaptation.md](script_agent_skills/execution/script_execution_adaptation.md) | 基于骨架制定改编策略 |
|
||||
| 剧本编写、写剧本、script writing | [script_execution_script.md](script_agent_skills/execution/script_execution_script.md) | 基于骨架+策略编写单集剧本 |
|
||||
|
||||
- 剧本编写完成后直接调用 `insert_script_to_sqlite` 写入,无需等待用户确认
|
||||
- 执行层不处理剧本删除请求;如收到删除诉求,返回提醒:`请在道具本管理中手动删除剧本`
|
||||
## 路由规则
|
||||
|
||||
## 项目背景
|
||||
|
||||
以下信息由决策层在派发指令时通过【项目配置】头部传入,以实际收到的配置为准:
|
||||
|
||||
| 参数 | 说明 |
|
||||
|------|------|
|
||||
| 集数 | 总共拆分为几集(从指令中获取) |
|
||||
| 单集时长 | 每集目标时长和对应台词字数(从指令中获取) |
|
||||
| 原著范围 | 改编覆盖的章节范围(从指令中获取) |
|
||||
| 平台规格 | 画面比例(从指令中获取) |
|
||||
| 风格定位 | 短剧风格标签(从指令中获取) |
|
||||
|
||||
> **重要**:不要使用硬编码的集数或时长。始终从决策层派发的【项目配置】中读取实际参数。
|
||||
|
||||
## 任务类型
|
||||
|
||||
收到任务后,根据指令中的【任务类型标识】执行对应流程。
|
||||
|
||||
---
|
||||
|
||||
|
||||
### 任务1:故事骨架搭建
|
||||
|
||||
**标识词**:故事骨架、骨架搭建、story skeleton
|
||||
|
||||
**执行流程**:
|
||||
|
||||
1. 调用 `get_novel_events(ids:number[])` 获取已有事件表
|
||||
2. 确定故事核(一句话总结整部剧的核心吸引力)
|
||||
3. 提炼隐线(人物弧:主角的内在成长轨迹)
|
||||
4. 设计三幕结构:
|
||||
```
|
||||
第一幕:功能、核心问题、覆盖章节、对应集数、幕末转折
|
||||
第二幕:功能、核心问题、覆盖章节、对应集数、幕末转折
|
||||
第三幕:功能、核心问题、覆盖章节、对应集数、幕末转折
|
||||
```
|
||||
|
||||
5. 制定分集决策(按【项目配置】中的集数和单集时长),根据集数自动选择输出模式:
|
||||
- **≤20集**:逐集展开详细模板
|
||||
- **>20集**:先输出分集总览表(每集一行),再对关键集(幕末转折集、付费卡点集、高潮集、首集)展开详情
|
||||
|
||||
每集决策包含:
|
||||
- 戏剧功能(建立/发展/高潮/新世界)
|
||||
- 场景核心(一句话说明这集要让观众感受到什么)
|
||||
- 章节分配(每章的处理方式:保留完整/压缩/删除)
|
||||
- 删减决策(具体删什么、为什么删)
|
||||
- 集末钩子(最后5-10秒的悬念设计)
|
||||
- 付费点(是否设置付费墙、钩子类型)
|
||||
|
||||
6. 记录全局删减决策表
|
||||
7. 设计付费卡点(位置、内容、钩子类型)
|
||||
8. 调用 `set_planData_storySkeleton` 保存
|
||||
9. 保存完成后,返回一句简短确认即可,例如:
|
||||
"故事骨架已保存,请在右侧工作台查看。"
|
||||
|
||||
**输出格式**:参考 [skeleton_format.md](references/skeleton_format.md)
|
||||
|
||||
**关键约束**:
|
||||
- 总时长 = 【项目配置】中的集数 × 单集时长
|
||||
- 压缩比控制在 40% 以内
|
||||
- 付费策略按【项目配置】执行
|
||||
- 每集必须有明确的集末钩子
|
||||
|
||||
---
|
||||
|
||||
### 任务2:改编策略制定
|
||||
|
||||
**标识词**:改编策略、改编决策、adaptation strategy
|
||||
|
||||
**执行流程**:
|
||||
|
||||
1. 调用 `get_novel_events(ids:number[])` 获取事件表,并调用 `get_planData` 获取故事骨架
|
||||
2. 制定核心改编原则(3-5条),每条原则必须:
|
||||
- 明确优先级
|
||||
- 给出正面指导("应该做什么")和负面边界("不应该做什么")
|
||||
3. 列出主要删除决策,每条包含:
|
||||
- 被删/压缩的内容
|
||||
- 删除原因
|
||||
- 对主线的影响评估
|
||||
4. 制定世界观呈现策略:
|
||||
- 关键元素(特殊设定、超自然要素等)的出场节奏
|
||||
- 解释度策略(刻意保持模糊 vs. 明确交代)
|
||||
- 角色态度作为世界观锚点
|
||||
5. 调用 `set_planData_adaptationStrategy` 保存
|
||||
6. 保存完成后,返回一句简短确认即可,例如:
|
||||
"改编策略已保存,请在右侧工作台查看。"
|
||||
|
||||
**输出格式**:参考 [adaptation_format.md](references/adaptation_format.md)
|
||||
|
||||
**关键原则**:
|
||||
- 故事核优先:所有改编决策服务于骨架中确立的故事核和主角弧线
|
||||
- 叙事线索:保持骨架中设定的叙事线索结构,维持观众的持续好奇
|
||||
- 恐怖/冲突克制:以日常感反衬冲击力,不滥用特效
|
||||
- 平台适配:根据【项目配置】中的平台规格和单集时长约束,优先视觉叙事,压缩大段对话
|
||||
|
||||
---
|
||||
|
||||
### 任务3:剧本编写
|
||||
|
||||
**标识词**:剧本编写、写剧本、script writing
|
||||
|
||||
**执行流程**:
|
||||
|
||||
1. 调用 `get_novel_events(ids:number[])` 获取事件表,并调用 `get_planData` 获取骨架与改编策略
|
||||
2. 根据指定集数,从骨架中获取该集的:
|
||||
- 覆盖章节范围
|
||||
- 戏剧功能
|
||||
- 场景核心
|
||||
- 章节分配和删减决策
|
||||
- 集末钩子设计
|
||||
3. 调用 `get_novel_text` 获取对应章节原文
|
||||
4. 编写节拍结构(6-8个节拍),每个节拍包含:
|
||||
- 时间码范围
|
||||
- 节拍名称和功能描述
|
||||
5. 编写分镜脚本,每个 BEAT 包含:
|
||||
- 场景标注(地点/光线/时代)
|
||||
- 画面描述(构图、运镜、视觉重点)
|
||||
- 台词/旁白/内心独白
|
||||
- 表演指示(情绪、动作细节)
|
||||
6. 调用 `insert_script_to_sqlite` 写入剧本
|
||||
7. 写入完成后,返回一句简短确认即可,例如:
|
||||
"第X集剧本已写入,请在工作台查看。"
|
||||
|
||||
**输出格式**:参考 [script_format.md](references/script_format.md)
|
||||
|
||||
**关键约束**:
|
||||
- 单集总时长严格控制在【项目配置】指定的单集时长 ±10秒
|
||||
- 台词总量按 150字/分钟 语速由单集时长推算
|
||||
- 构图须符合【项目配置】中的平台规格要求
|
||||
- 画面描述要足够具体,可直接用于 AI 视频生成提示词
|
||||
- 节拍之间的转场必须明确标注(硬切/淡入/闪白等)
|
||||
|
||||
## 通用执行规范
|
||||
|
||||
1. **先读后写**:执行任何任务前,先调用 `get_planData` 了解工作区状态,并按需调用 `get_novel_events(ids:number[])` 获取事件数据
|
||||
2. **增量更新**:如果工作区已有内容,在其基础上修改而非全部覆盖(除非指令明确要求重写)
|
||||
3. **格式一致**:严格按照对应的输出格式规范,使用 Markdown 格式
|
||||
4. **任务边界**:只执行指令中明确要求的任务,不越权执行其他阶段
|
||||
5. **异常上报**:遇到无法处理的情况(如缺少前置数据),在返回结果中明确说明
|
||||
6. **剧本删除**:执行层不处理删除请求,收到时提醒用户在道具本管理中手动删除
|
||||
7. **简洁收尾**:任务完成写入后,返回一句简短的完成通知即可,无需复述或总结已写入的内容
|
||||
8. **任务终止边界**:返回完成通知后,执行层的本次任务即告终止,后续调度由决策层负责
|
||||
1. 从派发指令中识别任务类型关键词
|
||||
2. 加载对应的技能文件
|
||||
3. 按技能文件中的执行流程完成任务
|
||||
4. 如果无法匹配任务类型,返回提示:`无法识别任务类型,请检查派发指令`
|
||||
105
data/skills/script_agent_skills/decision/decision_dispatch.md
Normal file
105
data/skills/script_agent_skills/decision/decision_dispatch.md
Normal file
@ -0,0 +1,105 @@
|
||||
# 调度与派发规范
|
||||
|
||||
## 派发指令字数限制
|
||||
|
||||
**派发给执行层和监督层的任务指令(不含【项目配置】头部),正文部分严格不超过100字。** 执行层已具备完整的技能指令,只需告知任务类型和关键参数,无需重复执行流程和细节要求。
|
||||
|
||||
## 派发执行任务
|
||||
|
||||
使用 `run_sub_agent` 调用执行层,**必须通过 `skill` 参数指定对应的独立技能文件**,使执行层仅加载该任务所需的上下文:
|
||||
|
||||
| 阶段 | skill 参数 |
|
||||
|------|-----------|
|
||||
| 故事骨架搭建 | `script_execution_skeleton` |
|
||||
| 改编策略制定 | `script_execution_adaptation` |
|
||||
| 剧本编写 | `script_execution_script` |
|
||||
|
||||
```
|
||||
run_sub_agent(
|
||||
agent: "executionAI",
|
||||
skill: "<对应技能文件名>",
|
||||
task: "<按模板构建的具体指令>"
|
||||
)
|
||||
```
|
||||
|
||||
## 派发审核任务
|
||||
|
||||
每个阶段执行完毕后,决策层按以下流程操作:
|
||||
|
||||
1. 收到执行层返回的确认消息(如"故事骨架已保存,请在右侧工作台查看。")
|
||||
2. 将该确认消息展示给用户
|
||||
3. **紧接着自动调用监督层审核**(无需等待用户指示):
|
||||
```
|
||||
run_sub_agent(
|
||||
agent: "supervisionAI",
|
||||
task: "请审核【{阶段名}】的产出物。
|
||||
【项目配置】
|
||||
{...项目配置内容...}
|
||||
审核维度:{对应维度列表}"
|
||||
)
|
||||
```
|
||||
|
||||
## 审核结果处理
|
||||
|
||||
监督层返回审核报告后,决策层**必须将报告展示给用户,并等待用户回复后才能进行下一步操作**。
|
||||
|
||||
展示报告时,根据评分附带不同的引导语:
|
||||
|
||||
| 评分 | 引导语 |
|
||||
|------|--------|
|
||||
| A | 展示报告 + "审核通过,是否进入下一阶段?" |
|
||||
| B | 展示报告 + "有一些小问题,是否需要修复还是直接继续?" |
|
||||
| C | 展示报告 + "建议修复以下问题,您希望修复哪些?" |
|
||||
| D | 展示报告 + "建议重做此阶段,您确认吗?" |
|
||||
|
||||
**⚠️ 展示报告后必须停下来等待用户回复,收到用户明确指示前不得派发任何新任务给执行层。**
|
||||
|
||||
## 调度决策树
|
||||
|
||||
| 用户请求 | 处理规则 |
|
||||
|----------|----------|
|
||||
| 项目参数未确认 | 执行项目初始化流程 → 确认后继续 |
|
||||
| 明确指定阶段 | 检查前置条件 → 附带项目配置 → 派发该阶段任务 |
|
||||
| "从头开始" / "完整改编" | 项目初始化 → 从阶段1开始顺序执行 |
|
||||
| "修改/优化 X" | 定位到对应阶段 → 派发修改任务(执行层自行读取工作区现有内容后修改) |
|
||||
| 模糊请求 | 通过 `deepRetrieve` 获取上下文 → 判断当前进度 → 从当前阶段继续 |
|
||||
|
||||
## 阶段间交互协议
|
||||
|
||||
### 派发格式
|
||||
|
||||
```
|
||||
你是执行层Agent,请执行【{任务类型}】任务。
|
||||
目标:{一句话目标}
|
||||
上下文:{从planData获取的必要数据摘要}
|
||||
要求:
|
||||
1. {具体步骤1}
|
||||
2. {具体步骤2}
|
||||
...
|
||||
约束:{特殊约束条件}
|
||||
```
|
||||
|
||||
### 审核请求格式
|
||||
|
||||
```
|
||||
请审核【{阶段名}】的产出物。
|
||||
审核维度:
|
||||
- {维度1}
|
||||
- {维度2}
|
||||
...
|
||||
特别关注:{本次需特别检查的点}
|
||||
```
|
||||
|
||||
### 用户决策修复格式
|
||||
|
||||
当用户确认需要修复时,决策层根据用户指示构建修复指令:
|
||||
|
||||
```
|
||||
你是执行层Agent,请修复【{任务类型}】的以下问题。
|
||||
用户确认的修复项:
|
||||
1. {用户选择修复的问题} → 修改为:{用户确认的方案}
|
||||
...
|
||||
保持其余内容不变。
|
||||
```
|
||||
|
||||
> **注意**:修复指令中只包含用户明确确认要修的项,不包含用户未回应或明确跳过的问题。
|
||||
@ -0,0 +1,39 @@
|
||||
# 项目初始化规范
|
||||
|
||||
在启动任何流水线阶段之前,**必须**先与用户确认以下项目参数:
|
||||
|
||||
## 项目参数表
|
||||
|
||||
| 参数 | 说明 | 示例 |
|
||||
|------|------|------|
|
||||
| 集数 | 总共拆分为几集 | 7集 |
|
||||
| 单集时长 | 每集目标时长(分钟) | 2.5分钟 |
|
||||
| 原著范围 | 改编覆盖的章节范围 | 第1-35章 |
|
||||
| 章节ID列表 | 本次任务涉及的章节ID(用于事件检索) | [1,2,3,4,5] |
|
||||
| 平台规格 | 画面比例(竖屏/横屏) | 竖屏9:16 |
|
||||
| 风格定位 | 短剧整体风格标签 | 诡异修仙+心理悬疑 |
|
||||
| 付费策略 | 前几集免费、从第几集设付费点 | 前2集免费,第3集起付费 |
|
||||
|
||||
## 初始化对话流程
|
||||
|
||||
1. 用户发起改编请求时,先通过 `deepRetrieve` 检索是否已有已确认的项目参数
|
||||
2. 如果没有已确认的参数,**必须主动询问用户**:
|
||||
- "请确认以下信息:计划拆分为几集?每集大约几分钟?覆盖原著哪些章节?"
|
||||
3. 用户确认后,将参数作为**项目配置**保存,并在所有后续派发指令头部附带
|
||||
4. 如果用户只给出部分参数,对未给出的参数**逐一追问**,不可使用默认值跳过
|
||||
|
||||
## 参数传递模板
|
||||
|
||||
所有派发给执行层和监督层的指令,**必须在头部附带完整项目配置**:
|
||||
```
|
||||
【项目配置】
|
||||
- 集数:{totalEpisodes}集
|
||||
- 单集时长:{episodeDuration}分钟(约{wordsPerEpisode}字台词)
|
||||
- 原著范围:第{startChapter}-{endChapter}章
|
||||
- 章节ID列表:{chapterIds}
|
||||
- 平台规格:{platform}
|
||||
- 风格定位:{style}
|
||||
- 付费策略:{paywall}
|
||||
```
|
||||
|
||||
> 台词字数按 150字/分钟 语速自动计算:`wordsPerEpisode = episodeDuration × 150`
|
||||
@ -0,0 +1,27 @@
|
||||
# 阶段2:改编策略(Adaptation Strategy)
|
||||
|
||||
## 全局流程
|
||||
|
||||
每个阶段执行流程如下:
|
||||
|
||||
1. 决策层分析用户请求,通过 deepRetrieve 获取项目记忆,判断当前阶段
|
||||
2. 决策层派发任务给执行层,执行层写入 planData
|
||||
3. 决策层派发审核任务给监督层,监督层生成审核报告
|
||||
4. 决策层将审核报告 + 产出摘要展示给用户
|
||||
5. 用户决策:通过 → 进入下一阶段 | 修复 → 再次审核 | 重做 → 重新派发
|
||||
|
||||
## 阶段定义
|
||||
|
||||
```
|
||||
输入:事件表(get_novel_events) + planData.storySkeleton
|
||||
处理:提炼改编原则、确定删减依据、世界观呈现策略
|
||||
输出:planData.adaptationStrategy
|
||||
工具:get_planData → set_planData_adaptationStrategy
|
||||
质量门:原则与骨架一致、服务于故事核
|
||||
前置条件:阶段1(故事骨架)通过审核
|
||||
```
|
||||
|
||||
## 阶段约束
|
||||
|
||||
- 阶段1-2 **必须串行**(后续阶段依赖前置输出)
|
||||
- 审核与执行**串行**(先执行后审核,审核报告展示给用户,用户确认后进入下一阶段或修复)
|
||||
28
data/skills/script_agent_skills/decision/pipeline_script.md
Normal file
28
data/skills/script_agent_skills/decision/pipeline_script.md
Normal file
@ -0,0 +1,28 @@
|
||||
# 阶段3:剧本编写(Script Writing)
|
||||
|
||||
## 全局流程
|
||||
|
||||
每个阶段执行流程如下:
|
||||
|
||||
1. 决策层分析用户请求,通过 deepRetrieve 获取项目记忆,判断当前阶段
|
||||
2. 决策层派发任务给执行层,执行层写入 planData
|
||||
3. 决策层派发审核任务给监督层,监督层生成审核报告
|
||||
4. 决策层将审核报告 + 产出摘要展示给用户
|
||||
5. 用户决策:通过 → 进入下一阶段 | 修复 → 再次审核 | 重做 → 重新派发
|
||||
|
||||
## 阶段定义
|
||||
|
||||
```
|
||||
输入:事件表(get_novel_events) + planData.storySkeleton + planData.adaptationStrategy
|
||||
处理:按集编写(可并行或逐集)
|
||||
输出:SQLite 中的剧本记录
|
||||
工具:get_novel_events + get_planData + get_novel_text → insert_script_to_sqlite
|
||||
质量门:时长合规、台词字数、画面可执行、资产一致
|
||||
前置条件:阶段2(改编策略)通过审核
|
||||
附加前置条件:用户已明确确认写入 SQL
|
||||
```
|
||||
|
||||
## 并行策略
|
||||
|
||||
- 阶段3 的多集剧本**可以并行**编写(互不依赖)
|
||||
- 审核与执行**串行**(先执行后审核,审核报告展示给用户,用户确认后进入下一阶段或修复)
|
||||
@ -0,0 +1,27 @@
|
||||
# 阶段1:故事骨架(Story Skeleton)
|
||||
|
||||
## 全局流程
|
||||
|
||||
每个阶段执行流程如下:
|
||||
|
||||
1. 决策层分析用户请求,通过 deepRetrieve 获取项目记忆,判断当前阶段
|
||||
2. 决策层派发任务给执行层,执行层写入 planData
|
||||
3. 决策层派发审核任务给监督层,监督层生成审核报告
|
||||
4. 决策层将审核报告 + 产出摘要展示给用户
|
||||
5. 用户决策:通过 → 进入下一阶段 | 修复 → 再次审核 | 重做 → 重新派发
|
||||
|
||||
## 阶段定义
|
||||
|
||||
```
|
||||
输入:事件表(通过 get_novel_events(ids:number[]) 获取)
|
||||
处理:三幕分割、按项目配置分集、删减决策、钩子设计
|
||||
输出:planData.storySkeleton
|
||||
工具:get_planData → set_planData_storySkeleton
|
||||
质量门:集数×单集时长符合配置、章节全覆盖、情绪曲线合理
|
||||
前置条件:事件提取已完成
|
||||
```
|
||||
|
||||
## 阶段约束
|
||||
|
||||
- 阶段1-2 **必须串行**(后续阶段依赖前置输出)
|
||||
- 审核与执行**串行**(先执行后审核,审核报告展示给用户,用户确认后进入下一阶段或修复)
|
||||
@ -0,0 +1,42 @@
|
||||
# 改编策略输出格式规范
|
||||
|
||||
输出为 Markdown,整体结构如下:
|
||||
|
||||
```
|
||||
# {作品名} - 关键决策记录
|
||||
---
|
||||
## 核心改编原则(3-5条)
|
||||
## 主要删除决策
|
||||
## 世界观呈现策略
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 核心改编原则
|
||||
|
||||
每条原则包含三层:
|
||||
|
||||
1. **{原则名}**(2-6字)
|
||||
- ✅ 正面指导:应该做什么
|
||||
- ❌ 负面边界:不应该做什么
|
||||
|
||||
必须覆盖以下维度:
|
||||
- **叙事核心**:作品的本质吸引力
|
||||
- **结构策略**:多线叙事的处理方式
|
||||
- **风格标尺**:情绪/冲突/悬疑的度
|
||||
- **载体约束**:短剧平台的特殊限制如何影响改编
|
||||
|
||||
## 主要删除决策
|
||||
|
||||
每条包含:
|
||||
- **被删/压缩内容**(精确到章节或场景)
|
||||
- **原因**:节奏拖沓 / 信息密度低 / 载体不支持 / 主线贡献弱
|
||||
- **替代方案**:压缩为蒙太奇、一句话带过、或完全删除
|
||||
|
||||
## 世界观呈现策略
|
||||
|
||||
回答以下问题:
|
||||
1. 关键设定元素以什么节奏出场?
|
||||
2. 对设定的解释度?(完全模糊 / 暗示 / 明确交代)
|
||||
3. 哪个角色作为世界观锚点?(通过谁的态度建立世界观)
|
||||
4. 观众视角对齐谁?(和主角一起发现 / 上帝视角)
|
||||
@ -0,0 +1,41 @@
|
||||
---
|
||||
name: script_execution_adaptation
|
||||
description: >-
|
||||
执行层技能:改编策略制定。基于事件表和故事骨架制定核心改编原则、删除决策和世界观呈现策略,写入 planData。
|
||||
---
|
||||
|
||||
# 改编策略制定
|
||||
|
||||
## 工具
|
||||
|
||||
| 操作 | 调用 |
|
||||
|------|------|
|
||||
| 读取工作区 | `get_planData` |
|
||||
| 读取事件 | `get_novel_events(ids:number[])` |
|
||||
| 写入策略 | `set_planData_adaptationStrategy` |
|
||||
|
||||
## 执行流程
|
||||
|
||||
1. 调用 `get_novel_events(ids)` 获取事件表,调用 `get_planData` 获取故事骨架
|
||||
2. **阐述思路**(200-300字):核心改编原则方向、删减大方向、世界观呈现思路
|
||||
3. 按 [adaptation_format.md](adaptation_format.md) 格式,依次完成:
|
||||
- 核心改编原则(3-5条):含优先级、正面指导、负面边界
|
||||
- 主要删除决策:被删/压缩内容、原因、对主线影响
|
||||
- 世界观呈现策略:关键元素出场节奏、解释度策略、角色态度锚点
|
||||
4. 调用 `set_planData_adaptationStrategy` 保存
|
||||
5. 返回简短确认,如:"改编策略已保存,请在右侧工作台查看。"
|
||||
|
||||
**输出格式**:严格参照 [adaptation_format.md](adaptation_format.md)
|
||||
|
||||
## 约束
|
||||
|
||||
- 所有改编决策服务于骨架中确立的故事核和主角弧线
|
||||
- 保持骨架中设定的叙事线索结构,维持观众的持续好奇
|
||||
- 根据【项目配置】中的平台规格和单集时长约束,优先视觉叙事,压缩大段对话
|
||||
- 所有参数从【项目配置】读取,禁止硬编码
|
||||
|
||||
## 注意事项
|
||||
|
||||
- 执行前先调用 `get_planData` 确认工作区状态;已有内容在其基础上修改,除非指令要求重写
|
||||
- 只执行改编策略任务,不越权执行其他阶段
|
||||
- 完成写入后返回一句确认即可,不复述内容;返回后本次任务终止
|
||||
@ -0,0 +1,42 @@
|
||||
---
|
||||
name: script_execution_script
|
||||
description: >-
|
||||
执行层技能:剧本编写。基于事件表、故事骨架和改编策略编写单集剧本,写入 SQLite。
|
||||
---
|
||||
|
||||
# 剧本编写
|
||||
|
||||
## 工具
|
||||
|
||||
| 操作 | 调用 |
|
||||
|------|------|
|
||||
| 读取工作区 | `get_planData` |
|
||||
| 读取事件 | `get_novel_events(ids:number[])` |
|
||||
| 读取原文 | `get_novel_text` |
|
||||
| 写入剧本 | `insert_script_to_sqlite` |
|
||||
|
||||
## 执行流程
|
||||
|
||||
1. 调用 `get_novel_events(ids)` 获取事件表,调用 `get_planData` 获取骨架与改编策略
|
||||
2. 从骨架中提取本集信息:覆盖章节、戏剧功能、场景核心、删减决策、集末钩子
|
||||
3. 调用 `get_novel_text` 获取对应章节原文
|
||||
4. **阐述思路**(200-300字):场景组织方式、重点情绪与冲突、节奏把控思路
|
||||
5. 按 [script_format.md](script_format.md) 格式编写剧本:文件头 → 剧情梗概 → 出场角色表 → 场景表 → 剧本正文
|
||||
6. 调用 `insert_script_to_sqlite` 写入
|
||||
7. 返回简短确认,如:"第X集剧本已写入,请在工作台查看。"
|
||||
|
||||
**输出格式**:严格参照 [script_format.md](script_format.md)
|
||||
|
||||
## 约束
|
||||
|
||||
- 单集时长控制在【项目配置】指定值 ±10秒,台词量按 150字/分钟 推算(禁止硬编码)
|
||||
- 构图符合【项目配置】中的平台规格
|
||||
- △场景描述要足够具体,描写"人怎么干"而非仅"人干什么",可直接用于 AI 视频生成
|
||||
- 场景之间用 `---` 分隔
|
||||
|
||||
## 注意事项
|
||||
|
||||
- 执行前先调用 `get_planData` 确认工作区状态;已有内容在其基础上修改,除非指令要求重写
|
||||
- 只执行剧本编写,不越权执行其他阶段
|
||||
- 不处理剧本删除请求,收到时提醒:`请在道具本管理中手动删除剧本`
|
||||
- 完成写入后返回一句确认即可,不复述内容;返回后本次任务终止
|
||||
@ -0,0 +1,45 @@
|
||||
---
|
||||
name: script_execution_skeleton
|
||||
description: >-
|
||||
执行层技能:故事骨架搭建。基于事件表构建三幕结构、分集决策、删减记录和付费卡点,写入 planData。
|
||||
---
|
||||
|
||||
# 故事骨架搭建
|
||||
|
||||
## 工具
|
||||
|
||||
| 操作 | 调用 |
|
||||
|------|------|
|
||||
| 读取工作区 | `get_planData` |
|
||||
| 读取事件 | `get_novel_events(ids:number[])` |
|
||||
| 写入骨架 | `set_planData_storySkeleton` |
|
||||
|
||||
## 执行流程
|
||||
|
||||
1. 调用 `get_novel_events(ids)` 获取事件表
|
||||
2. **阐述思路**(200-300字):核心吸引力判断、三幕划分思路、分集策略方向
|
||||
3. 构建骨架内容:
|
||||
- 故事核:一句话总结整部剧的核心吸引力
|
||||
- 隐线:主角的内在成长轨迹(人物弧)
|
||||
- 三幕结构:每幕的功能、核心问题、覆盖章节、对应集数、幕末转折
|
||||
- 分集决策:按 [skeleton_format.md](skeleton_format.md) 格式,根据集数自动选择逐集展开(≤20集)或总览+关键集展开(>20集)
|
||||
- 全局删减决策表
|
||||
- 付费卡点设计
|
||||
4. 调用 `set_planData_storySkeleton` 保存
|
||||
5. 返回简短确认,如:"故事骨架已保存,请在右侧工作台查看。"
|
||||
|
||||
**输出格式**:严格参照 [skeleton_format.md](skeleton_format.md)
|
||||
|
||||
## 约束
|
||||
|
||||
- 总时长 = 集数 × 单集时长(从【项目配置】读取,禁止硬编码)
|
||||
- 压缩比 ≤ 40%
|
||||
- 每集必须有集末钩子
|
||||
- 付费策略按【项目配置】执行
|
||||
- 章节必须与事件表一致,不允许出现不存在的章节
|
||||
|
||||
## 注意事项
|
||||
|
||||
- 执行前先调用 `get_planData` 确认工作区状态;已有内容在其基础上修改,除非指令要求重写
|
||||
- 只执行骨架搭建,不越权执行其他阶段
|
||||
- 完成写入后返回一句确认即可,不复述内容;返回后本次任务终止
|
||||
287
data/skills/script_agent_skills/execution/script_format.md
Normal file
287
data/skills/script_agent_skills/execution/script_format.md
Normal file
@ -0,0 +1,287 @@
|
||||
# 剧本输出格式规范
|
||||
|
||||
## 一、文件头
|
||||
|
||||
```markdown
|
||||
# {作品名} EP{NN}:{集标题}
|
||||
# 目标时长:{单集时长}分钟 ≈ {台词字数}字台词
|
||||
# 平台:{平台规格} | 风格:{风格标签} | 节拍:{节拍概要}
|
||||
|
||||
---
|
||||
```
|
||||
|
||||
## 二、剧情梗概
|
||||
|
||||
```markdown
|
||||
## 剧情梗概
|
||||
|
||||
{本集的故事高层概括,包含:主要冲突、关键转折、情感弧线,200-300字}
|
||||
|
||||
---
|
||||
```
|
||||
|
||||
## 三、本集出场角色与定妆信息
|
||||
|
||||
```markdown
|
||||
## 出场角色
|
||||
|
||||
| 角色 | 角色说明 | 定妆描述 |
|
||||
|------|----------|---------|
|
||||
| {角色名} | {性格、身份、角色功能} | {服装、发型、妆容等视觉特征} |
|
||||
| ... | ... | ... |
|
||||
|
||||
---
|
||||
```
|
||||
|
||||
- 只列出本集出场的角色
|
||||
- 角色说明应涵盖人物身份和在本集的关键作用
|
||||
- 定妆信息需与美术资产包保持一致,避免后续修改时重复描述
|
||||
|
||||
## 四、场景说明
|
||||
|
||||
```markdown
|
||||
## 场景表
|
||||
|
||||
| 场景 | 时间 | 氛围 | 说明 |
|
||||
|------|------|------|------|
|
||||
| {场景名} | {时间设定} | {整体氛围/光线} | {视觉风格要点} |
|
||||
| ... | ... | ... | ... |
|
||||
|
||||
---
|
||||
```
|
||||
|
||||
- 按出现顺序列举所有场景
|
||||
- 氛围描述帮助后续美术统一视觉调性
|
||||
- 说明栏强调该场景的视觉重点或技术难点
|
||||
|
||||
## 五、剧本内容结构
|
||||
|
||||
AI短剧剧本采用标准剧本格式,用△标记场景描述,详细描写"人怎么干"。
|
||||
|
||||
### 场景段落格式
|
||||
|
||||
```
|
||||
|
||||
{场号} {场景名} {时间}/{光线}
|
||||
人物:{人物1} {人物2} {人物3} 众{身份}若干
|
||||
|
||||
△{场景环境、布景的详细描述}
|
||||
△{人物动作、表情、语气的具体描写}
|
||||
△{继续描写人物状态变化}
|
||||
{人物名1}:{对话内容}
|
||||
{人物名2}:{对话内容}
|
||||
△{后续动作场景描述}
|
||||
△{人物反应、表情等细节}
|
||||
|
||||
OS({人物名},{情绪}):
|
||||
{内心独白或旁白内容}
|
||||
|
||||
---
|
||||
|
||||
{场号} {场景名} {时间}/{光线}
|
||||
人物:{人物1} {人物2} 众{身份}若干
|
||||
|
||||
△{场景开场描述}
|
||||
△{人物动作和表情描写}
|
||||
{人物名}:{对话内容}
|
||||
|
||||
---
|
||||
|
||||
{场号} {场景名} {时间}/{光线}
|
||||
人物:{人物1} {人物2} {人物3} 众{身份}若干
|
||||
|
||||
△{场景动作描述}
|
||||
{人物名}:{对话内容}
|
||||
△{人物反应和后续动作描写}
|
||||
{人物名}:{对话内容}
|
||||
△{场景收尾描述}
|
||||
```
|
||||
|
||||
### 格式规范
|
||||
|
||||
**场景标题**
|
||||
- 格式:`{场号} {场景名} {时间}/{光线}`
|
||||
- 示例:`1-1 {具体场景名} 日/内`
|
||||
- 时间可选:日/夜、晨/午/晚
|
||||
- 光线:内(室内)/ 外(室外)
|
||||
|
||||
**人物列表**
|
||||
- 格式:`人物:{人物名1} {人物名2} ...`(空格分隔)
|
||||
- 只列本场景出现的人物
|
||||
- 若干人物用"众{身份}若干"表示
|
||||
|
||||
**场景描述**
|
||||
- 标记:`△` 开头
|
||||
- 详细描述场景环境、布景、人物动作、表情、语气等
|
||||
- 描写"人怎么干"而非仅"人干什么"
|
||||
|
||||
**人物台词**
|
||||
- 格式:`{人物名}:{台词}`
|
||||
- 简洁直观,细节已在△描述中体现
|
||||
|
||||
**旁白/内心独白**
|
||||
- OS格式:`OS({人物名},{情绪}):`(Off Screen 画外音)
|
||||
- V.S格式:`V.S.({人物名},{情绪}):`(Voice over 旁白)
|
||||
- 示例:`OS({主角名},{具体情绪}):` 或 `V.S.(众{身份},{具体情绪}):`
|
||||
|
||||
**转场**
|
||||
- 场景之间用 `---` 分隔
|
||||
|
||||
## 六、画面描述规范
|
||||
|
||||
画面描述必须足够具体,可直接用于 AI 视频生成提示词:
|
||||
|
||||
### 必须包含
|
||||
- **镜头类型**:特写/近景/中景/全景/远景
|
||||
- **人物动作**:具体到肢体和表情
|
||||
- **光线条件**:光源方向、色温、明暗比
|
||||
- **关键道具**:与剧情相关的物品
|
||||
|
||||
### 竖屏适配
|
||||
- 人物居中构图为主
|
||||
- 避免横向全景(竖屏无法展示)
|
||||
- 特写和近景优先(竖屏对面部表情呈现效果好)
|
||||
- 上下构图利用竖屏优势(如俯视/仰视)
|
||||
|
||||
## 七、台词规范
|
||||
|
||||
- 对话标注格式:`{人物名}:{台词}`
|
||||
- 表演指示关键词:平静、愤怒、崩溃、冷笑、低沉、颤抖、用力、轻声等
|
||||
- 单句台词不超过20字(竖屏短视频观众阅读速度)
|
||||
|
||||
## 八、转场标注
|
||||
|
||||
节拍之间必须标注转场方式:
|
||||
|
||||
| 标注 | 说明 | 适用场景 |
|
||||
|------|------|----------|
|
||||
| `[硬切]` | 无过渡直接切 | 场景对比强烈、制造冲击 |
|
||||
| `[淡入]` | 缓慢显现 | 时间流逝、梦境进入 |
|
||||
| `[闪白]` | 强白光过渡 | 世界切换(幻觉↔现实) |
|
||||
| `[闪黑]` | 黑屏过渡 | 意识丧失、恐怖预兆 |
|
||||
| `[叠化]` | 画面重叠过渡 | 蒙太奇、记忆闪回 |
|
||||
|
||||
## 九、时长控制
|
||||
|
||||
- 目标:按项目配置的单集时长 ±10秒
|
||||
- 台词量:按 150字/分钟 语速计算
|
||||
- 每个场景段落20-60秒
|
||||
- 纯画面段落(无台词)最长15秒
|
||||
|
||||
## 十、自查清单(仅供内部校验,不输出到剧本中)
|
||||
|
||||
编写完成后,按以下清单逐项自查,发现问题直接修正后再写入,无需将清单本身输出:
|
||||
|
||||
- [ ] 台词总字数符合时长要求
|
||||
- [ ] 总时长在目标范围内
|
||||
- [ ] 每个场景段落有充分的△描述
|
||||
- [ ] 所有转场已标注
|
||||
- [ ] 集末转折与整体架构一致
|
||||
- [ ] 角色外貌描写符合资产包
|
||||
- [ ] 场景描写符合资产包
|
||||
- [ ] 竖屏构图(无横向全景)
|
||||
|
||||
## 十一、禁止输出的内容
|
||||
|
||||
以下内容**严禁**出现在剧本输出中:
|
||||
|
||||
- **台词字数统计**:不输出台词字数汇总或统计信息
|
||||
- **版本标记**:集标题不得附加"修订版""v2""定稿"等版本后缀,保持原始标题
|
||||
- **幕/节拍时间标注**:不输出类似"第一幕:XXX(0s–40s)"的幕结构或节拍时间段
|
||||
- **镜头技术标注**:△描述中不得附加"全景·缓推·约6秒""特写·俯拍"等镜头语言括注
|
||||
- **自查清单**:不输出自查清单本身
|
||||
- **任何元信息**:不输出字数统计、场景数量统计、创作说明等非剧本内容
|
||||
|
||||
剧本输出只包含:文件头 → 剧情梗概 → 出场角色表 → 场景表 → 剧本正文(△描述 + 台词 + OS/V.S.)
|
||||
|
||||
## 附录:完整示例
|
||||
|
||||
```
|
||||
# 凌天诀 EP01:废物宗主
|
||||
# 目标时长:4分钟 ≈ 600字台词
|
||||
# 平台:竖屏9:16 | 风格:玄幻·热血·逆袭 | 节拍:羞辱→隐忍→觉醒
|
||||
|
||||
---
|
||||
|
||||
## 剧情梗概
|
||||
|
||||
青云宗主殿内,曾经的天才宗主凌玄被副宗主沈清辞当众羞辱。三年前凌玄独闯万妖窟修为尽废,沦为宗内人人唾弃的废物。沈清辞联合凌玄的未婚妻苏晚卿,在众弟子面前对凌玄施以暴行,逼他交出宗主令。凌玄在血泊中隐忍不发,眼神浑浊如死水,任由拳脚加身。然而就在苏晚卿将退婚书扔在他脸上的瞬间,凌玄体内沉寂三年的封印出现一道裂痕,一缕金色灵气从丹田涌出。凌玄压下异变,默默将退婚书收入怀中,在众人的嘲笑声中被拖出大殿。无人注意到,他低头时嘴角浮现一丝冰冷的弧度。
|
||||
|
||||
---
|
||||
|
||||
## 出场角色
|
||||
|
||||
| 角色 | 角色说明 | 定妆描述 |
|
||||
|------|----------|---------|
|
||||
| 凌玄 | 青云宗宗主,三年前修为尽废,隐忍蛰伏,本集核心受难者 | 衣衫褴褛的灰白色残破宗主袍,头发凌乱遮住半张脸,脸上血污斑驳,棱角分明 |
|
||||
| 沈清辞 | 副宗主,野心勃勃的篡位者,本集主要施暴者 | 银白色副宗主袍,束发整齐,面容俊朗但眼神阴鸷 |
|
||||
| 苏晚卿 | 凌玄未婚妻,已倒向沈清辞,本集背叛者 | 紫色长袍,丹凤眼,妆容精致,气质冷艳 |
|
||||
| 弟子甲 | 沈清辞手下,负责押送凌玄 | 青云宗普通弟子服,面相凶悍 |
|
||||
| 弟子乙 | 沈清辞手下,负责押送凌玄 | 青云宗普通弟子服,身材壮硕 |
|
||||
|
||||
---
|
||||
|
||||
## 场景表
|
||||
|
||||
| 场景 | 时间 | 氛围 | 说明 |
|
||||
|------|------|------|------|
|
||||
| 青云宗主殿 | 日 | 破败、压抑、灰尘弥漫 | 香炉倾倒,青石板地面,石柱林立,光线从破损的屋顶缝隙漏入 |
|
||||
| 青云宗主殿高台 | 日 | 居高临下、权力压迫 | 高台上设有宗主座,俯瞰整个大殿,光线从背后打入形成逆光剪影 |
|
||||
| 宗门长廊 | 日 | 冷清、孤寂 | 长廊两侧石柱投下规律的阴影,尽头是刺眼的白光 |
|
||||
|
||||
---
|
||||
|
||||
|
||||
1-1 青云宗主殿 日/内
|
||||
人物:凌玄 弟子甲 弟子乙 众弟子若干
|
||||
|
||||
△破旧的青云宗主殿,香炉倾倒在地,灰尘在从屋顶缝隙漏入的光柱中缓缓飘浮。
|
||||
△两名弟子粗暴地拖拽着一个衣衫褴褛的男人穿过大殿。男人头发凌乱遮住半张脸,衣襟沾满暗红色血迹,双脚无力地在青石板上拖出两道长长的血痕。
|
||||
△弟子甲猛地抬脚,一脚踹在男人腰间,力道之大让男人整个身体弓成虾状,闷哼声在空旷的大殿中回荡。
|
||||
弟子甲:走快点,废物!
|
||||
弟子乙:堂堂宗主,现在连狗都不如!
|
||||
△男人被扔进殿中央,脸重重砸在冰冷的青石板上,鲜血从嘴角缓缓流出,在石板上洇开一小片暗红。
|
||||
△他缓缓抬起头,露出一张棱角分明但满是血污的脸——正是凌玄。
|
||||
△凌玄的眼神浑浊无光,像一潭死水。但在他低下头的瞬间,眼底深处闪过一丝不属于废人的冰冷光芒,转瞬即逝。
|
||||
|
||||
OS(凌玄,低沉、压抑):
|
||||
三年了……再忍一忍。
|
||||
|
||||
---
|
||||
|
||||
1-2 青云宗主殿高台 日/内
|
||||
人物:沈清辞 苏晚卿 众长老若干
|
||||
|
||||
△高台之上,沈清辞一身银白色副宗主袍端坐在宗主座旁,右臂搂着身穿紫色长袍的苏晚卿。逆光从他身后打入,在地面投下巨大的阴影。
|
||||
△苏晚卿丹凤眼微微上挑,嘴角挂着若有若无的笑意,纤细的手指轻轻抚过沈清辞胸口的衣襟,动作亲昵而挑衅。
|
||||
△沈清辞缓缓起身,脸上挂着胜利者的从容微笑,一步步走下高台,每一步靴底都在青石板上敲出清脆的回响。
|
||||
△众长老分列两侧,有的低头不语双手微颤,有的眼神闪烁不敢直视,无人敢看向殿中央的凌玄。
|
||||
沈清辞:凌玄,三年了,你这废物还真能装。
|
||||
|
||||
---
|
||||
|
||||
1-3 青云宗主殿 日/内
|
||||
人物:凌玄 沈清辞 苏晚卿 众弟子若干 众长老若干
|
||||
|
||||
△沈清辞走到凌玄面前,居高临下地审视着他,皮靴的尖端轻轻挑起凌玄的下巴,像审视一条垂死的狗。
|
||||
沈清辞:抬起头,让本座看看你现在的样子。
|
||||
△凌玄缓缓抬头,脸上血污斑驳,眼神依然浑浊,嘴唇微微翕动却没有发出声音。
|
||||
△沈清辞突然收回脚,猛地踹在凌玄胸口。凌玄整个人倒飞出去,后背重重撞在石柱上,石柱表面震落一片灰尘。
|
||||
△凌玄从嘴角咳出一口鲜血,身体沿着石柱无力地滑落在地,胸口的衣襟被踹出一个深深的脚印。
|
||||
沈清辞:三年前你独闯万妖窟,修为尽废,本座还以为你能翻身……没想到就是个彻头彻尾的废物。
|
||||
△殿内弟子们发出嗤笑声,眼神中满是轻蔑和幸灾乐祸。笑声在空旷的大殿中层层叠叠地回荡。
|
||||
|
||||
V.S.(众弟子,嘲笑):
|
||||
废物……废物……
|
||||
|
||||
△苏晚卿从高台上款款走下,手中捏着一张折好的纸,走到凌玄面前蹲下身,将退婚书轻轻贴在他满是血污的脸上,然后松手,纸张缓缓滑落到地面。
|
||||
苏晚卿:凌玄,你我的婚约,到此为止。
|
||||
△凌玄低头看着地上的退婚书,沉默片刻,伸出颤抖的手将它捡起,缓缓折好收入怀中。
|
||||
△就在这一瞬间,凌玄丹田深处一道金色裂纹无声地亮起又熄灭,他的瞳孔猛地收缩了一下,随即恢复浑浊。
|
||||
△凌玄被两名弟子架起拖向殿外。他低着头,凌乱的头发遮住了脸,没有人看到他嘴角缓缓浮现的一丝冰冷弧度。
|
||||
|
||||
OS(凌玄,低沉、隐忍中带着一丝锋芒):
|
||||
退婚书……我收下了。
|
||||
|
||||
[闪黑]
|
||||
```
|
||||
95
data/skills/script_agent_skills/execution/skeleton_format.md
Normal file
95
data/skills/script_agent_skills/execution/skeleton_format.md
Normal file
@ -0,0 +1,95 @@
|
||||
# 故事骨架输出格式规范
|
||||
|
||||
输出为 Markdown,整体结构如下:
|
||||
|
||||
```
|
||||
# {作品名} - 故事骨架
|
||||
---
|
||||
## 故事核(一句话)
|
||||
## 隐线(人物弧)
|
||||
## 三幕结构
|
||||
## 分集决策 ← 根据集数选择模式A或模式B
|
||||
## 全局删减决策记录
|
||||
## 付费卡点设计
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 故事核
|
||||
|
||||
> {一句话总结本剧最核心的吸引力,≤50字}
|
||||
|
||||
**最吸引人的本质:** {解释为什么这个故事核有吸引力}
|
||||
|
||||
## 隐线(人物弧)
|
||||
|
||||
描述主角的内在成长轨迹,格式:
|
||||
|
||||
> 被X定义为Y → 用Y的方式Z → 发现Y本身是W
|
||||
|
||||
说明每集如何推进这条弧,外在冲突是载体而非目的。
|
||||
|
||||
## 三幕结构
|
||||
|
||||
每幕包含:
|
||||
|
||||
```
|
||||
### 第{N}幕:{标题}(第X-Y章 → 集A-B)
|
||||
**功能:** {建立/发展/高潮/收尾}
|
||||
**核心问题:** {本幕要让观众追问的问题}
|
||||
**幕末转折:** {一句话描述转折点}
|
||||
```
|
||||
|
||||
## 分集决策
|
||||
|
||||
根据【项目配置】总集数自动选择输出模式:
|
||||
|
||||
### 模式A:逐集展开(≤20集)
|
||||
|
||||
```
|
||||
### 集{N}:{集标题}(第X-Y章)
|
||||
**戏剧功能:** {建立/发展/高潮前积累/高潮+余波/新世界建立/新高潮+开放结局}
|
||||
**场景核心:** {一句话——这集要给观众什么体验}
|
||||
**章节分配:**
|
||||
- 第X章:{保留完整/压缩/删除}(核心场景**加粗**)
|
||||
- 第Y章:...
|
||||
**删减决策:** {删什么、为什么}
|
||||
**集末钩子:** {最后5-10秒的台词或画面}
|
||||
**付费点:** {无 / 有+类型}
|
||||
```
|
||||
|
||||
### 模式B:总览表 + 关键集展开(>20集)
|
||||
|
||||
**第一步**——分集总览表,每集一行:
|
||||
|
||||
| 集 | 集标题 | 章节范围 | 戏剧功能 | 场景核心 | 章节处理 | 集末钩子 | 付费点 |
|
||||
|----|--------|----------|----------|----------|----------|----------|--------|
|
||||
|
||||
> 「章节处理」列:`章号:处理` 用 `/` 分隔,如 `3保留/4压缩/5删`;未提及默认保留。
|
||||
|
||||
**第二步**——对以下关键集用模式A模板展开详情:
|
||||
- 🔴 幕末转折集、付费卡点集、高潮集
|
||||
- 🟡 首集
|
||||
|
||||
## 全局删减决策记录
|
||||
|
||||
| 决策 | 被删/压缩内容 | 原因 |
|
||||
|------|--------------|------|
|
||||
| 删 | {具体内容} | {原因} |
|
||||
| 压缩 | {具体内容} | {原因} |
|
||||
|
||||
## 付费卡点设计
|
||||
|
||||
| 位置 | 内容 | 类型 |
|
||||
|------|------|------|
|
||||
| 集{N}末 | {卡点内容} | {智识钩子/悬念钩子/情感钩子/世界观钩子} |
|
||||
|
||||
---
|
||||
|
||||
## 自查清单(生成后内部校验,不输出)
|
||||
|
||||
- [ ] 总集数、每集时长符合【项目配置】
|
||||
- [ ] 前2集无付费点
|
||||
- [ ] 每集有集末钩子,三幕均有幕末转折
|
||||
- [ ] 删减记录与分集中的删减一致
|
||||
- [ ] 章节编号与事件表一致,无虚构章节
|
||||
@ -0,0 +1,37 @@
|
||||
# 改编策略审核
|
||||
|
||||
基于 [supervision_common.md](supervision_common.md) 中的通用规范执行审核。
|
||||
|
||||
## 数据准备
|
||||
|
||||
1. 调用 `get_planData` 获取改编策略和骨架数据
|
||||
2. 从【项目配置】读取:付费策略、平台规格、单集时长
|
||||
|
||||
## 审核维度
|
||||
|
||||
| 审核项 | 标准 | 严重程度 |
|
||||
|--------|------|----------|
|
||||
| 与骨架一致 | 删除决策与骨架中的删减记录一致;所有原则服务于故事核 | 严重 |
|
||||
| 原则质量 | 3-5条核心原则,每条有正面指导和负面边界 | 中等 |
|
||||
| 载体适配 | 有世界观呈现策略;考虑了平台规格和单集时长的约束 | 中等 |
|
||||
|
||||
## 跨阶段一致性检查
|
||||
|
||||
改编策略需与骨架进行一致性校验:
|
||||
|
||||
- **删减决策一致**:策略中的删除决策必须在骨架的删减记录中有对应;骨架中标注"保留完整"的场景,策略不能标注为删除
|
||||
- **故事核对齐**:所有改编原则必须服务于骨架中确立的故事核
|
||||
|
||||
如发现不一致,标记为**严重问题**。
|
||||
|
||||
## 详细审核标准
|
||||
|
||||
### 故事核对齐(严重)
|
||||
- 所有改编原则必须服务于骨架中确立的故事核
|
||||
- 删减的内容不能包含体现故事核的关键场景
|
||||
- 保留的内容必须推动主角弧线的核心转变
|
||||
|
||||
### 与骨架一致性(严重)
|
||||
- 改编策略中的删除决策,必须在骨架的删减记录中有对应
|
||||
- 骨架中标注"保留完整"的场景,改编策略不能标注为删除
|
||||
- 交叉检查方法:将两者的删减列表逐一比对
|
||||
@ -0,0 +1,61 @@
|
||||
# 剧本审核
|
||||
|
||||
基于 [supervision_common.md](supervision_common.md) 中的通用规范执行审核。
|
||||
|
||||
## 数据准备
|
||||
|
||||
1. 调用 `get_planData` 获取剧本、骨架和改编策略数据
|
||||
2. 调用 `get_novel_events(ids:number[])` 获取事件表数据
|
||||
3. 从【项目配置】读取:单集时长、平台规格、资产包(如有)
|
||||
|
||||
## 审核维度
|
||||
|
||||
| 审核项 | 标准 | 严重程度 |
|
||||
|--------|------|----------|
|
||||
| 时长与字数 | 总时长符合单集时长 ±10秒;台词字数按 150字/分钟 推算(±50字) | 严重 |
|
||||
| 画面可执行 | 画面描述足够具体,可直接用于 AI 提示词生成 | 严重 |
|
||||
| 内容覆盖 | 骨架分配的章节内容全部体现;标注的删减/压缩已执行 | 严重 |
|
||||
| 资产一致性 | 角色外貌、场景描写与【项目配置】中的资产包一致(未传入资产包则跳过并注明) | 严重 |
|
||||
| 节拍与衔接 | 6-8个节拍各有时间码;转场方式明确;集末钩子与骨架一致;情绪过渡自然 | 中等 |
|
||||
| 构图适配 | 符合【项目配置】中的平台规格构图要求 | 中等 |
|
||||
|
||||
## 跨阶段一致性检查
|
||||
|
||||
剧本需与骨架和改编策略进行一致性校验:
|
||||
|
||||
- **时长落实**:剧本实际时长是否符合骨架中该集的时长分配
|
||||
- **删减落实**:骨架和策略中标注的删减/压缩是否在剧本中执行
|
||||
- **钩子落实**:骨架中设计的集末钩子是否在剧本中体现
|
||||
- **资产一致**:角色外貌和场景描写是否与资产包吻合(未传入则跳过并注明"未收到资产配置,资产一致性审核已跳过")
|
||||
|
||||
如发现不一致,标记为**严重问题**。
|
||||
|
||||
## 详细审核标准
|
||||
|
||||
### 时长合规性(严重)
|
||||
验证方法:
|
||||
1. 统计全部台词字数(含旁白、内心独白)
|
||||
2. 按150字/分钟语速换算
|
||||
3. 加上纯画面段落时长(每段5-15秒)
|
||||
4. 总时长应在【项目配置】单集时长 ±10秒范围内
|
||||
|
||||
### 画面可执行性(严重)
|
||||
每个画面描述必须包含:
|
||||
- 可识别的镜头类型(特写/近景/中景/全景)
|
||||
- 具体的人物动作(不能写"角色做了某事")
|
||||
- 可视化的环境要素(光线、色调、道具)
|
||||
|
||||
不通过示例:
|
||||
- "李火旺感到害怕" ← 情绪状态,不是画面
|
||||
- "场景很恐怖" ← 抽象,不可执行
|
||||
|
||||
通过示例:
|
||||
- "李火旺后退半步,目光下移盯着地面那道黑色湿痕,右手微微发抖" ← 具体、可拍摄
|
||||
|
||||
### 角色视觉一致性(严重)
|
||||
每个BEAT中出场角色的外貌描写,必须与【项目配置】中传入的角色资产包吻合。
|
||||
若未传入角色资产包,跳过此项。
|
||||
|
||||
### 场景氛围一致性(严重)
|
||||
场景描写须与【项目配置】中传入的场景资产包保持一致,包括色调、光线、道具等视觉要素。
|
||||
若未传入场景资产包,跳过此项。
|
||||
@ -0,0 +1,45 @@
|
||||
# 故事骨架审核
|
||||
|
||||
基于 [supervision_common.md](supervision_common.md) 中的通用规范执行审核。
|
||||
|
||||
## 数据准备
|
||||
|
||||
1. 调用 `get_planData` 获取骨架数据
|
||||
2. 调用 `get_novel_events(ids:number[])` 获取事件表数据
|
||||
3. 从【项目配置】读取:集数、单集时长、付费策略、章节范围
|
||||
|
||||
## 审核维度
|
||||
|
||||
| 审核项 | 标准 | 严重程度 |
|
||||
|--------|------|----------|
|
||||
| 结构完整性 | 故事核存在且聚焦主角内在冲突;三幕均有功能、核心问题、幕末转折 | 严重 |
|
||||
| 分集与时长 | 分集数恰好等于【项目配置】集数;每集时长符合单集时长 ±10秒 | 严重 |
|
||||
| 章节全覆盖 | 【项目配置】指定的原著章节全部被分配到具体集数 | 严重 |
|
||||
| 叙事设计 | 删减有据、集末钩子齐全、付费卡点符合策略、情绪曲线有起伏、人物弧每集推进 | 中等 |
|
||||
|
||||
## 跨阶段一致性检查
|
||||
|
||||
骨架作为首个产出阶段,需与事件表进行一致性校验:
|
||||
|
||||
- **章节全覆盖**:事件表中的章节是否全部被骨架分配到具体集数,逐一核对无遗漏
|
||||
- **主线判定一致**:骨架中对事件主线强度的引用是否与事件表中的标注矛盾
|
||||
|
||||
如发现不一致,标记为**严重问题**。
|
||||
|
||||
## 详细审核标准
|
||||
|
||||
### 三幕功能验证(严重)
|
||||
- 第一幕必须完成"建立"功能:规则建立、悬疑建立、动机激活
|
||||
- 第二幕必须完成"冲突"功能:主要矛盾展开、计划执行、代价付出
|
||||
- 第三幕必须完成"拓展/结局"功能:新世界、新能力、开放悬念
|
||||
|
||||
### 情绪曲线验证(中等)
|
||||
全剧情绪分布应根据实际集数设计"波浪上升"模式:
|
||||
- 不允许连续3集都是同一情绪强度
|
||||
- 最高潮应在中后期
|
||||
- 高潮后应有节奏缓冲再推向新高潮
|
||||
|
||||
### 付费卡点合理性(中等)
|
||||
- 付费策略按【项目配置】中的设定执行
|
||||
- 付费点必须放在"观众最想知道后续"的位置
|
||||
- 钩子类型应多样化(不全是悬念钩子)
|
||||
@ -0,0 +1,47 @@
|
||||
# 监督层通用规范
|
||||
|
||||
本文件定义所有审核任务共享的报告格式、评分标准和审核原则。
|
||||
|
||||
## 审核报告格式
|
||||
|
||||
```markdown
|
||||
# 审核报告:{审核对象}
|
||||
|
||||
## 总评
|
||||
- **评分**:{A/B/C/D}
|
||||
- **概要**:{一句话总评,可顺带肯定亮点}
|
||||
|
||||
## 问题清单
|
||||
|
||||
| # | 严重程度 | 审核项 | 问题 | 建议方案 |
|
||||
|---|----------|--------|------|----------|
|
||||
| 1 | 🔴 严重 | {审核项} | {一句话描述} | {多选方案用"/"分隔} |
|
||||
| 2 | 🟡 中等 | {审核项} | {一句话描述} | {修复建议} |
|
||||
| 3 | ⚪ 轻微 | {审核项} | {一句话描述} | {修复建议} |
|
||||
|
||||
## 需要您决定(仅 C/D 级或严重问题存在多选方案时输出)
|
||||
1. {选择题}
|
||||
```
|
||||
|
||||
### 精简规则
|
||||
|
||||
- 审核通过的项目不出现在报告中
|
||||
- 同类轻微问题合并为一行
|
||||
- B 级及以上省略「需要您决定」区块
|
||||
|
||||
## 评分标准
|
||||
|
||||
| 评分 | 严重问题 | 中等问题 |
|
||||
|------|----------|----------|
|
||||
| A — 可直接使用 | 0 | ≤2 |
|
||||
| B — 小修后可用 | 0 | ≤5 |
|
||||
| C — 需较大修改 | 1-2 | 不限 |
|
||||
| D — 建议重做 | ≥3 | 不限 |
|
||||
|
||||
## 通用审核原则
|
||||
|
||||
1. **工具调取优先**:所有审核依据必须通过工具实际读取,不得凭记忆或上下文摘要审核
|
||||
2. **可执行优先**:标准是"能不能用",不是"完不完美"
|
||||
3. **问题具体化**:每个问题指向具体位置和内容,不说"整体不够好"
|
||||
4. **建议多元化**:严重问题提供多个可选方案
|
||||
5. **动态基准**:数值判断以【项目配置】为唯一基准;配置中未明确的参数以合理比例推算,并在报告中注明
|
||||
@ -1,133 +1,32 @@
|
||||
---
|
||||
name: supervision
|
||||
name: script_agent_supervision.md
|
||||
description: >-
|
||||
短剧改编监督层Agent技能。负责审核执行层产出物的质量、一致性和完整性。
|
||||
检查事件表覆盖度、骨架结构合理性、改编策略自洽性、剧本节拍与时长控制。
|
||||
在决策层通过 run_sub_agent 调用时激活,返回审核报告和修改建议。
|
||||
短剧改编监督层Agent路由。根据决策层派发的审核任务类型,加载对应的独立技能文件执行。
|
||||
当收到决策层的 run_sub_agent 调用时激活。
|
||||
---
|
||||
|
||||
# 监督层 Agent 技能指令
|
||||
# 监督层 Agent — 任务路由
|
||||
|
||||
你是短剧改编项目的**监督层 Agent**,负责审核执行层的产出物质量并提出意见。
|
||||
你由决策层通过 `run_sub_agent` 调用,返回结构化审核报告。
|
||||
你是短剧改编项目的**监督层 Agent**,只接收决策层派发的审核任务并执行。
|
||||
|
||||
**核心原则:你只提出问题和建议,不做任何修改决策。所有修改决定权属于用户。**
|
||||
|
||||
决策层收到你的报告后,会将问题和建议展示给用户,由用户决定:
|
||||
- 哪些问题需要修复
|
||||
- 哪些建议采纳、哪些忽略
|
||||
- 是否需要重做某个阶段
|
||||
## 任务路由表
|
||||
|
||||
## 审核流程
|
||||
收到任务后,根据指令中的关键词匹配对应技能文件,加载并执行:
|
||||
|
||||
> **重要**:监督层的所有数据必须通过工具调用获取,**不得依赖对话记忆、上下文或决策层指令中的内容摘要**来替代实际数据读取。
|
||||
| 标识词 | 技能文件 | 说明 |
|
||||
|--------|----------|------|
|
||||
| 骨架审核、审核骨架、review skeleton | [script_supervision_skeleton.md](script_agent_skills/supervision/script_supervision_skeleton.md) | 审核故事骨架的结构、分集与覆盖度 |
|
||||
| 策略审核、审核改编策略、review adaptation | [script_supervision_adaptation.md](script_agent_skills/supervision/script_supervision_adaptation.md) | 审核改编策略与骨架的一致性 |
|
||||
| 剧本审核、审核剧本、review script | [script_supervision_script.md](script_agent_skills/supervision/script_supervision_script.md) | 审核剧本的时长、画面与内容覆盖 |
|
||||
|
||||
1. 调用 `get_planData` 获取待审核的工作区数据(骨架、改编策略等)
|
||||
2. 调用 `get_novel_events(ids:number[])` 获取事件表数据(用于跨阶段一致性检查)
|
||||
3. 从任务指令中的【项目配置】读取基准参数(集数、单集时长、付费策略等)
|
||||
4. 根据任务指令确认审核对象(骨架/改编策略/剧本)
|
||||
5. 按对应审核维度逐项检查,**所有数值标准均以【项目配置】中的参数为基准动态推算,不使用任何硬编码数值**
|
||||
6. 生成审核报告,包含评分、问题列表和修改建议
|
||||
7. 返回报告给决策层(决策层将报告展示给用户,由用户决定后续操作)
|
||||
所有审核任务共享的报告格式、评分标准和通用原则见 [supervision_common.md](script_agent_skills/supervision/supervision_common.md)。
|
||||
|
||||
## 审核维度
|
||||
## 路由规则
|
||||
|
||||
> **重要**:以下审核项中涉及数量、时长、比例的标准,均须从【项目配置】动态读取计算,不得使用固定数字。
|
||||
|
||||
|
||||
### 故事骨架审核
|
||||
|
||||
| 审核项 | 标准 | 严重程度 |
|
||||
|--------|------|----------|
|
||||
| 结构完整性 | 故事核存在且聚焦主角内在冲突;三幕均有功能、核心问题、幕末转折 | 严重 |
|
||||
| 分集与时长 | 分集数恰好等于【项目配置】集数;每集时长符合单集时长 ±10秒 | 严重 |
|
||||
| 章节全覆盖 | 【项目配置】指定的原著章节全部被分配到具体集数 | 严重 |
|
||||
| 叙事设计 | 删减有据、集末钩子齐全、付费卡点符合策略、情绪曲线有起伏、人物弧每集推进 | 中等 |
|
||||
|
||||
### 改编策略审核
|
||||
|
||||
| 审核项 | 标准 | 严重程度 |
|
||||
|--------|------|----------|
|
||||
| 与骨架一致 | 删除决策与骨架中的删减记录一致;所有原则服务于故事核 | 严重 |
|
||||
| 原则质量 | 3-5条核心原则,每条有正面指导和负面边界 | 中等 |
|
||||
| 载体适配 | 有世界观呈现策略;考虑了平台规格和单集时长的约束 | 中等 |
|
||||
|
||||
### 剧本审核
|
||||
|
||||
| 审核项 | 标准 | 严重程度 |
|
||||
|--------|------|----------|
|
||||
| 时长与字数 | 总时长符合单集时长 ±10秒;台词字数按 150字/分钟 推算(±50字) | 严重 |
|
||||
| 画面可执行 | 画面描述足够具体,可直接用于 AI 提示词生成 | 严重 |
|
||||
| 内容覆盖 | 骨架分配的章节内容全部体现;标注的删减/压缩已执行 | 严重 |
|
||||
| 资产一致性 | 角色外貌、场景描写与【项目配置】中的资产包一致(未传入资产包则跳过并注明) | 严重 |
|
||||
| 节拍与衔接 | 6-8个节拍各有时间码;转场方式明确;集末钩子与骨架一致;情绪过渡自然 | 中等 |
|
||||
| 构图适配 | 符合【项目配置】中的平台规格构图要求 | 中等 |
|
||||
|
||||
详细审核标准请参考 [quality_criteria.md](references/quality_criteria.md)。
|
||||
|
||||
## 审核报告格式
|
||||
|
||||
报告将由决策层转达给用户,应简洁、可操作,避免冗余:
|
||||
```markdown
|
||||
# 审核报告:{审核对象}
|
||||
|
||||
## 总评
|
||||
- **评分**:{A/B/C/D}(A=可直接使用,B=小修后可用,C=需要较大修改,D=建议重做)
|
||||
- **概要**:{一句话总评}
|
||||
|
||||
## 问题清单
|
||||
|
||||
> 按严重程度排序,严重问题排最前。无问题的严重程度级别直接省略。
|
||||
|
||||
| # | 严重程度 | 审核项 | 问题 | 建议方案 |
|
||||
|---|----------|--------|------|----------|
|
||||
| 1 | 🔴 严重 | {审核项} | {一句话描述} | {修复方案,可列多个选项用"/"分隔} |
|
||||
| 2 | 🟡 中等 | {审核项} | {一句话描述} | {修复建议} |
|
||||
| 3 | ⚪ 轻微 | {审核项} | {一句话描述} | {修复建议} |
|
||||
|
||||
## 需要您决定(仅当存在🔴严重问题或多选方案时才输出此区块)
|
||||
1. {从严重问题中提炼的选择题,如"方案A vs 方案B?"}
|
||||
```
|
||||
|
||||
### 报告精简规则
|
||||
|
||||
1. **无问题不提**:审核通过的项目不在报告中出现,不需要逐项列出"通过"
|
||||
2. **轻微问题合并**:同类轻微问题合并为一行,不逐条展开
|
||||
3. **亮点不单列**:如有值得肯定的设计,在「概要」中一句带过即可
|
||||
4. **决策点不重复**:仅当严重问题存在多选方案、或整体评分为 C/D 需要用户决定"修复 vs 重做"时,才输出「需要您决定」区块;B 级及以上省略此区块
|
||||
5. **表格优先**:问题清单统一用表格呈现,不使用多级嵌套列表
|
||||
|
||||
## 评分标准
|
||||
|
||||
| 评分 | 含义 | 严重问题 | 中等问题 |
|
||||
|------|------|----------|----------|
|
||||
| A | 可直接使用 | 0 | ≤2 |
|
||||
| B | 小修后可用 | 0 | ≤5 |
|
||||
| C | 需较大修改 | 1-2 | 不限 |
|
||||
| D | 建议重做 | ≥3 | 不限 |
|
||||
|
||||
## 跨阶段一致性检查
|
||||
|
||||
当审核后续阶段产出时,**必须**回溯检查与前置阶段的一致性:
|
||||
|
||||
- 骨架 vs 事件表:章节是否全覆盖、主线判定是否矛盾
|
||||
- 改编策略 vs 骨架:删减决策是否一致
|
||||
- 剧本 vs 骨架+策略:时长/删减/钩子是否落实
|
||||
|
||||
如发现跨阶段不一致,标记为**严重问题**。
|
||||
|
||||
## 资产一致性说明
|
||||
|
||||
审核剧本时,角色外貌和场景描述须与【项目配置】中传入的资产包保持一致。
|
||||
若决策层未传入资产包,则跳过此项检查,并在报告中注明"未收到资产配置,资产一致性审核已跳过"。
|
||||
|
||||
## 通用审核原则
|
||||
|
||||
1. **工具调取优先**:所有审核依据必须通过 `get_planData` 和 `get_novel_events` 等工具实际读取,不得凭记忆或上下文中的摘要信息进行审核
|
||||
2. **只提意见,不做决策**:你的职责是发现问题和提出建议,修改决定权始终属于用户
|
||||
2. **可执行优先**:审核标准是"能不能用",不是"完不完美"
|
||||
3. **问题具体化**:每个问题必须指向具体位置和具体内容,不说"整体不够好"
|
||||
4. **建议多元化**:对严重问题提供多个可选方案,让用户有选择余地
|
||||
5. **不越权修改**:绝对不直接修改工作区数据,不自行调用执行层返工
|
||||
6. **肯定亮点**:发现好的设计要在报告中肯定,帮助用户了解哪些部分已经做得很好
|
||||
7. **动态基准**:所有数值判断以【项目配置】为唯一基准,遇到配置中未明确的参数,以合理比例和常识判断,并在报告中注明所用基准
|
||||
1. 从派发指令中识别审核对象关键词
|
||||
2. 加载对应的审核技能文件 + 通用规范文件
|
||||
3. 按技能文件中的审核维度逐项检查
|
||||
4. 按通用规范中的报告格式生成审核报告
|
||||
5. 如果无法匹配审核对象,返回提示:`无法识别审核对象,请检查派发指令`
|
||||
@ -123,7 +123,7 @@ function runSubAgent(parentCtx: AgentContext) {
|
||||
prompt: z.string().max(100).describe("交给子Agent的任务简约描述"),
|
||||
}),
|
||||
execute: async ({ agent, prompt }) => {
|
||||
//todo 传入md有问题
|
||||
//todo 传入md有问题
|
||||
const fn = [executionAI, supervisionAI][subAgentList.indexOf(agent)];
|
||||
//运行子Agent
|
||||
const subTextStream = await fn({ ...parentCtx, text: prompt });
|
||||
|
||||
@ -297,10 +297,11 @@ export default (resTool: ResTool, toolsNames?: string[]) => {
|
||||
}
|
||||
item.id = insertedId;
|
||||
}
|
||||
|
||||
//为了防止丢失分镜其他数据,例如:依赖分镜Id、依赖资产idc
|
||||
const flowData: FlowData = await new Promise((resolve) => socket.emit("getFlowData", { key: "storyboard" }, (res: any) => resolve(res)));
|
||||
const storyboardData = flowData["storyboard"].concat([...setData]);
|
||||
socket.emit("setFlowData", { key: "storyboard", value: storyboardData });
|
||||
|
||||
return true;
|
||||
},
|
||||
}),
|
||||
@ -325,6 +326,7 @@ export default (resTool: ResTool, toolsNames?: string[]) => {
|
||||
lines: item.lines,
|
||||
});
|
||||
}
|
||||
//直接拉取前端数据,为了防止丢失分镜其他数据,例如:依赖分镜Id、依赖资产idc
|
||||
const flowData: FlowData = await new Promise((resolve) => socket.emit("getFlowData", { key: "storyboard" }, (res: any) => resolve(res)));
|
||||
const storyboardData = flowData["storyboard"].map((existing) => {
|
||||
const updated = value.find((v) => v.id === existing.id);
|
||||
@ -341,7 +343,6 @@ export default (resTool: ResTool, toolsNames?: string[]) => {
|
||||
lines: updated.lines,
|
||||
};
|
||||
});
|
||||
|
||||
socket.emit("setFlowData", { key: "storyboard", value: storyboardData });
|
||||
return true;
|
||||
},
|
||||
|
||||
@ -53,7 +53,7 @@ export async function decisionAI(ctx: AgentContext) {
|
||||
`小说名称:${projectData?.name ?? "未知"}`,
|
||||
`小说类型:${projectData?.type ?? "未知"}`,
|
||||
`小说简介:${projectData?.intro ?? "无"}`,
|
||||
`目标改编影视画风:${projectData?.artStyle ?? "无"}`,
|
||||
`目标改编影视视觉手册|画风:${projectData?.artStyle ?? "无"}`,
|
||||
`目标改编视频画幅:${projectData?.videoRatio ?? "16:9"}`,
|
||||
].join("\n");
|
||||
|
||||
|
||||
@ -81,14 +81,14 @@ export default (toolCpnfig: ToolConfig) => {
|
||||
id: z.string().describe("章节id"),
|
||||
}),
|
||||
execute: async ({ id }) => {
|
||||
console.log("[tools] get_novel_text", id);
|
||||
console.log("[tools] get_novel_text", "[tools] get_novel_text", id);
|
||||
const thinking = msg.thinking(`正在获取小说章节原文...`);
|
||||
const data = await u.db("o_novel").where({ id }).select("chapterData").first();
|
||||
const text = data && data?.chapterData ? data.chapterData : "";
|
||||
thinking.appendText(`获取到原文:\n` + text);
|
||||
thinking.updateTitle(`获取小说章节原文完成`);
|
||||
thinking.complete();
|
||||
return text;
|
||||
return data && data?.chapterData ? data.chapterData : text;
|
||||
},
|
||||
}),
|
||||
//======================
|
||||
|
||||
@ -190,7 +190,7 @@ export default async (knex: Knex, forceInit: boolean = false): Promise<void> =>
|
||||
builder: (table) => {
|
||||
table.integer("id").notNullable();
|
||||
table.string("name");
|
||||
table.text("rompt");
|
||||
table.text("prompt");
|
||||
table.primary(["id"]);
|
||||
table.unique(["id"]);
|
||||
},
|
||||
@ -268,7 +268,9 @@ export default async (knex: Knex, forceInit: boolean = false): Promise<void> =>
|
||||
table.text("name");
|
||||
table.text("content");
|
||||
table.integer("projectId");
|
||||
table.integer("extractState");
|
||||
table.integer("createTime");
|
||||
table.text("errorReason");
|
||||
table.primary(["id"]);
|
||||
table.unique(["id"]);
|
||||
},
|
||||
@ -329,7 +331,7 @@ export default async (knex: Knex, forceInit: boolean = false): Promise<void> =>
|
||||
table.text("lines");
|
||||
table.text("state");
|
||||
table.text("reason");
|
||||
table.text("index");
|
||||
table.integer("index");
|
||||
table.integer("createTime");
|
||||
table.primary(["id"]);
|
||||
table.unique(["id"]);
|
||||
|
||||
354
src/router.ts
354
src/router.ts
@ -1,4 +1,4 @@
|
||||
// @routes-hash 63d067de9d3f97b0602ef91a69334bc8
|
||||
// @routes-hash 7027f20b3def330f442689eb22769f31
|
||||
import { Express } from "express";
|
||||
|
||||
import route1 from "./routes/agents/clearMemory";
|
||||
@ -19,92 +19,96 @@ import route15 from "./routes/assets/pollingPromptAssets";
|
||||
import route16 from "./routes/assets/saveAssets";
|
||||
import route17 from "./routes/assets/updateAssets";
|
||||
import route18 from "./routes/assets/uploadClip";
|
||||
import route19 from "./routes/assetsGenerate/generateAssets";
|
||||
import route20 from "./routes/assetsGenerate/polishAssetsPrompt";
|
||||
import route21 from "./routes/cornerScape/getAllAssets";
|
||||
import route22 from "./routes/general/generalStatistics";
|
||||
import route23 from "./routes/general/getSingleProject";
|
||||
import route24 from "./routes/general/updateProject";
|
||||
import route25 from "./routes/login/login";
|
||||
import route26 from "./routes/migrate/migrateData";
|
||||
import route27 from "./routes/modelSelect/getModelDetail";
|
||||
import route28 from "./routes/modelSelect/getModelList";
|
||||
import route29 from "./routes/novel/addNovel";
|
||||
import route30 from "./routes/novel/batchDeleteNovel";
|
||||
import route31 from "./routes/novel/delNovel";
|
||||
import route32 from "./routes/novel/event/batchDeleteEvent";
|
||||
import route33 from "./routes/novel/event/deletEvent";
|
||||
import route34 from "./routes/novel/event/generateEvents";
|
||||
import route35 from "./routes/novel/event/getEvent";
|
||||
import route36 from "./routes/novel/getNovel";
|
||||
import route37 from "./routes/novel/getNovelEventState";
|
||||
import route38 from "./routes/novel/getNovelIndex";
|
||||
import route39 from "./routes/novel/updateNovel";
|
||||
import route40 from "./routes/other/deleteAllData";
|
||||
import route41 from "./routes/other/getVersion";
|
||||
import route42 from "./routes/production/assets/getAssetsData";
|
||||
import route43 from "./routes/production/editImage/generateFlowImage";
|
||||
import route44 from "./routes/production/editImage/getImageFlow";
|
||||
import route45 from "./routes/production/editImage/saveImageFlow";
|
||||
import route46 from "./routes/production/editImage/updateImageFlow";
|
||||
import route47 from "./routes/production/exportImage";
|
||||
import route48 from "./routes/production/getFlowData";
|
||||
import route49 from "./routes/production/getProductionData";
|
||||
import route50 from "./routes/production/getStoryboardData";
|
||||
import route51 from "./routes/production/saveFlowData";
|
||||
import route52 from "./routes/production/storyboard/downPreviewImage";
|
||||
import route53 from "./routes/production/storyboard/getStoryboardData";
|
||||
import route54 from "./routes/production/storyboard/previewImage";
|
||||
import route55 from "./routes/production/workbench/confirmSelection";
|
||||
import route56 from "./routes/production/workbench/delVideo";
|
||||
import route57 from "./routes/production/workbench/generateVideo";
|
||||
import route58 from "./routes/production/workbench/getChatLines";
|
||||
import route59 from "./routes/production/workbench/getVideoModelDetail";
|
||||
import route60 from "./routes/production/workbench/videoPolling";
|
||||
import route61 from "./routes/project/addProject";
|
||||
import route62 from "./routes/project/delProject";
|
||||
import route63 from "./routes/project/editProject";
|
||||
import route64 from "./routes/project/getProject";
|
||||
import route65 from "./routes/script/addScript";
|
||||
import route66 from "./routes/script/delScript";
|
||||
import route67 from "./routes/script/exportScript";
|
||||
import route68 from "./routes/script/extractAssets";
|
||||
import route69 from "./routes/script/getScrptApi";
|
||||
import route70 from "./routes/script/updateScript";
|
||||
import route71 from "./routes/scriptAgent/getPlanData";
|
||||
import route72 from "./routes/scriptAgent/setPlanData";
|
||||
import route73 from "./routes/setting/about/checkUpdate";
|
||||
import route74 from "./routes/setting/agentDeploy/agentSetKey";
|
||||
import route75 from "./routes/setting/agentDeploy/deployAgentModel";
|
||||
import route76 from "./routes/setting/agentDeploy/getAgentDeploy";
|
||||
import route77 from "./routes/setting/dbConfig/clearData";
|
||||
import route78 from "./routes/setting/dev/getSwitchAiDevTool";
|
||||
import route79 from "./routes/setting/dev/updateSwitchAiDevTool";
|
||||
import route80 from "./routes/setting/fileManagement/openFolder";
|
||||
import route81 from "./routes/setting/getTextModel";
|
||||
import route82 from "./routes/setting/loginConfig/getUser";
|
||||
import route83 from "./routes/setting/loginConfig/updateUserPwd";
|
||||
import route84 from "./routes/setting/memoryConfig/delAllMemory";
|
||||
import route85 from "./routes/setting/memoryConfig/getMemory";
|
||||
import route86 from "./routes/setting/memoryConfig/sureMemory";
|
||||
import route87 from "./routes/setting/skillManagement/addSkill";
|
||||
import route88 from "./routes/setting/skillManagement/deleteSkill";
|
||||
import route89 from "./routes/setting/skillManagement/embeddingSkill";
|
||||
import route90 from "./routes/setting/skillManagement/generateDescription";
|
||||
import route91 from "./routes/setting/skillManagement/getSkillList";
|
||||
import route92 from "./routes/setting/skillManagement/scanSkills";
|
||||
import route93 from "./routes/setting/skillManagement/updateSkill";
|
||||
import route94 from "./routes/setting/vendorConfig/addVendor";
|
||||
import route95 from "./routes/setting/vendorConfig/deleteVendor";
|
||||
import route96 from "./routes/setting/vendorConfig/getVendorList";
|
||||
import route97 from "./routes/setting/vendorConfig/modelTest";
|
||||
import route98 from "./routes/setting/vendorConfig/updateCode";
|
||||
import route99 from "./routes/setting/vendorConfig/updateVendor";
|
||||
import route100 from "./routes/task/getProject";
|
||||
import route101 from "./routes/task/getTaskApi";
|
||||
import route102 from "./routes/task/getTaskCategories";
|
||||
import route103 from "./routes/task/taskDetails";
|
||||
import route104 from "./routes/test/test";
|
||||
import route19 from "./routes/assetsGenerate/batchGenerateImageAssets";
|
||||
import route20 from "./routes/assetsGenerate/batchPolishAssetsPrompt";
|
||||
import route21 from "./routes/assetsGenerate/generateAssets";
|
||||
import route22 from "./routes/assetsGenerate/polishAssetsPrompt";
|
||||
import route23 from "./routes/cornerScape/getAllAssets";
|
||||
import route24 from "./routes/general/generalStatistics";
|
||||
import route25 from "./routes/general/getSingleProject";
|
||||
import route26 from "./routes/general/updateProject";
|
||||
import route27 from "./routes/login/login";
|
||||
import route28 from "./routes/migrate/migrateData";
|
||||
import route29 from "./routes/modelSelect/getModelDetail";
|
||||
import route30 from "./routes/modelSelect/getModelList";
|
||||
import route31 from "./routes/novel/addNovel";
|
||||
import route32 from "./routes/novel/batchDeleteNovel";
|
||||
import route33 from "./routes/novel/delNovel";
|
||||
import route34 from "./routes/novel/event/batchDeleteEvent";
|
||||
import route35 from "./routes/novel/event/deletEvent";
|
||||
import route36 from "./routes/novel/event/generateEvents";
|
||||
import route37 from "./routes/novel/event/getEvent";
|
||||
import route38 from "./routes/novel/getNovel";
|
||||
import route39 from "./routes/novel/getNovelEventState";
|
||||
import route40 from "./routes/novel/getNovelIndex";
|
||||
import route41 from "./routes/novel/updateNovel";
|
||||
import route42 from "./routes/other/deleteAllData";
|
||||
import route43 from "./routes/other/getVersion";
|
||||
import route44 from "./routes/production/assets/getAssetsData";
|
||||
import route45 from "./routes/production/editImage/generateFlowImage";
|
||||
import route46 from "./routes/production/editImage/getImageFlow";
|
||||
import route47 from "./routes/production/editImage/saveImageFlow";
|
||||
import route48 from "./routes/production/editImage/updateImageFlow";
|
||||
import route49 from "./routes/production/exportImage";
|
||||
import route50 from "./routes/production/getFlowData";
|
||||
import route51 from "./routes/production/getProductionData";
|
||||
import route52 from "./routes/production/getStoryboardData";
|
||||
import route53 from "./routes/production/saveFlowData";
|
||||
import route54 from "./routes/production/storyboard/downPreviewImage";
|
||||
import route55 from "./routes/production/storyboard/getStoryboardData";
|
||||
import route56 from "./routes/production/storyboard/previewImage";
|
||||
import route57 from "./routes/production/workbench/confirmSelection";
|
||||
import route58 from "./routes/production/workbench/delVideo";
|
||||
import route59 from "./routes/production/workbench/generateVideo";
|
||||
import route60 from "./routes/production/workbench/getChatLines";
|
||||
import route61 from "./routes/production/workbench/getVideoModelDetail";
|
||||
import route62 from "./routes/production/workbench/videoPolling";
|
||||
import route63 from "./routes/project/addProject";
|
||||
import route64 from "./routes/project/delProject";
|
||||
import route65 from "./routes/project/editProject";
|
||||
import route66 from "./routes/project/getProject";
|
||||
import route67 from "./routes/script/addScript";
|
||||
import route68 from "./routes/script/delScript";
|
||||
import route69 from "./routes/script/exportScript";
|
||||
import route70 from "./routes/script/extractAssets";
|
||||
import route71 from "./routes/script/getScrptApi";
|
||||
import route72 from "./routes/script/pollScriptAssets";
|
||||
import route73 from "./routes/script/updateScript";
|
||||
import route74 from "./routes/scriptAgent/getPlanData";
|
||||
import route75 from "./routes/scriptAgent/setPlanData";
|
||||
import route76 from "./routes/setting/about/checkUpdate";
|
||||
import route77 from "./routes/setting/about/downloadApp";
|
||||
import route78 from "./routes/setting/agentDeploy/agentSetKey";
|
||||
import route79 from "./routes/setting/agentDeploy/deployAgentModel";
|
||||
import route80 from "./routes/setting/agentDeploy/getAgentDeploy";
|
||||
import route81 from "./routes/setting/dbConfig/clearData";
|
||||
import route82 from "./routes/setting/dev/getSwitchAiDevTool";
|
||||
import route83 from "./routes/setting/dev/updateSwitchAiDevTool";
|
||||
import route84 from "./routes/setting/fileManagement/openFolder";
|
||||
import route85 from "./routes/setting/getTextModel";
|
||||
import route86 from "./routes/setting/loginConfig/getUser";
|
||||
import route87 from "./routes/setting/loginConfig/updateUserPwd";
|
||||
import route88 from "./routes/setting/memoryConfig/delAllMemory";
|
||||
import route89 from "./routes/setting/memoryConfig/getMemory";
|
||||
import route90 from "./routes/setting/memoryConfig/sureMemory";
|
||||
import route91 from "./routes/setting/skillManagement/addSkill";
|
||||
import route92 from "./routes/setting/skillManagement/deleteSkill";
|
||||
import route93 from "./routes/setting/skillManagement/embeddingSkill";
|
||||
import route94 from "./routes/setting/skillManagement/generateDescription";
|
||||
import route95 from "./routes/setting/skillManagement/getSkillList";
|
||||
import route96 from "./routes/setting/skillManagement/scanSkills";
|
||||
import route97 from "./routes/setting/skillManagement/updateSkill";
|
||||
import route98 from "./routes/setting/vendorConfig/addVendor";
|
||||
import route99 from "./routes/setting/vendorConfig/deleteVendor";
|
||||
import route100 from "./routes/setting/vendorConfig/getVendorList";
|
||||
import route101 from "./routes/setting/vendorConfig/modelTest";
|
||||
import route102 from "./routes/setting/vendorConfig/updateCode";
|
||||
import route103 from "./routes/setting/vendorConfig/updateVendor";
|
||||
import route104 from "./routes/task/getProject";
|
||||
import route105 from "./routes/task/getTaskApi";
|
||||
import route106 from "./routes/task/getTaskCategories";
|
||||
import route107 from "./routes/task/taskDetails";
|
||||
import route108 from "./routes/test/test";
|
||||
|
||||
export default async (app: Express) => {
|
||||
app.use("/api/agents/clearMemory", route1);
|
||||
@ -125,90 +129,94 @@ export default async (app: Express) => {
|
||||
app.use("/api/assets/saveAssets", route16);
|
||||
app.use("/api/assets/updateAssets", route17);
|
||||
app.use("/api/assets/uploadClip", route18);
|
||||
app.use("/api/assetsGenerate/generateAssets", route19);
|
||||
app.use("/api/assetsGenerate/polishAssetsPrompt", route20);
|
||||
app.use("/api/cornerScape/getAllAssets", route21);
|
||||
app.use("/api/general/generalStatistics", route22);
|
||||
app.use("/api/general/getSingleProject", route23);
|
||||
app.use("/api/general/updateProject", route24);
|
||||
app.use("/api/login/login", route25);
|
||||
app.use("/api/migrate/migrateData", route26);
|
||||
app.use("/api/modelSelect/getModelDetail", route27);
|
||||
app.use("/api/modelSelect/getModelList", route28);
|
||||
app.use("/api/novel/addNovel", route29);
|
||||
app.use("/api/novel/batchDeleteNovel", route30);
|
||||
app.use("/api/novel/delNovel", route31);
|
||||
app.use("/api/novel/event/batchDeleteEvent", route32);
|
||||
app.use("/api/novel/event/deletEvent", route33);
|
||||
app.use("/api/novel/event/generateEvents", route34);
|
||||
app.use("/api/novel/event/getEvent", route35);
|
||||
app.use("/api/novel/getNovel", route36);
|
||||
app.use("/api/novel/getNovelEventState", route37);
|
||||
app.use("/api/novel/getNovelIndex", route38);
|
||||
app.use("/api/novel/updateNovel", route39);
|
||||
app.use("/api/other/deleteAllData", route40);
|
||||
app.use("/api/other/getVersion", route41);
|
||||
app.use("/api/production/assets/getAssetsData", route42);
|
||||
app.use("/api/production/editImage/generateFlowImage", route43);
|
||||
app.use("/api/production/editImage/getImageFlow", route44);
|
||||
app.use("/api/production/editImage/saveImageFlow", route45);
|
||||
app.use("/api/production/editImage/updateImageFlow", route46);
|
||||
app.use("/api/production/exportImage", route47);
|
||||
app.use("/api/production/getFlowData", route48);
|
||||
app.use("/api/production/getProductionData", route49);
|
||||
app.use("/api/production/getStoryboardData", route50);
|
||||
app.use("/api/production/saveFlowData", route51);
|
||||
app.use("/api/production/storyboard/downPreviewImage", route52);
|
||||
app.use("/api/production/storyboard/getStoryboardData", route53);
|
||||
app.use("/api/production/storyboard/previewImage", route54);
|
||||
app.use("/api/production/workbench/confirmSelection", route55);
|
||||
app.use("/api/production/workbench/delVideo", route56);
|
||||
app.use("/api/production/workbench/generateVideo", route57);
|
||||
app.use("/api/production/workbench/getChatLines", route58);
|
||||
app.use("/api/production/workbench/getVideoModelDetail", route59);
|
||||
app.use("/api/production/workbench/videoPolling", route60);
|
||||
app.use("/api/project/addProject", route61);
|
||||
app.use("/api/project/delProject", route62);
|
||||
app.use("/api/project/editProject", route63);
|
||||
app.use("/api/project/getProject", route64);
|
||||
app.use("/api/script/addScript", route65);
|
||||
app.use("/api/script/delScript", route66);
|
||||
app.use("/api/script/exportScript", route67);
|
||||
app.use("/api/script/extractAssets", route68);
|
||||
app.use("/api/script/getScrptApi", route69);
|
||||
app.use("/api/script/updateScript", route70);
|
||||
app.use("/api/scriptAgent/getPlanData", route71);
|
||||
app.use("/api/scriptAgent/setPlanData", route72);
|
||||
app.use("/api/setting/about/checkUpdate", route73);
|
||||
app.use("/api/setting/agentDeploy/agentSetKey", route74);
|
||||
app.use("/api/setting/agentDeploy/deployAgentModel", route75);
|
||||
app.use("/api/setting/agentDeploy/getAgentDeploy", route76);
|
||||
app.use("/api/setting/dbConfig/clearData", route77);
|
||||
app.use("/api/setting/dev/getSwitchAiDevTool", route78);
|
||||
app.use("/api/setting/dev/updateSwitchAiDevTool", route79);
|
||||
app.use("/api/setting/fileManagement/openFolder", route80);
|
||||
app.use("/api/setting/getTextModel", route81);
|
||||
app.use("/api/setting/loginConfig/getUser", route82);
|
||||
app.use("/api/setting/loginConfig/updateUserPwd", route83);
|
||||
app.use("/api/setting/memoryConfig/delAllMemory", route84);
|
||||
app.use("/api/setting/memoryConfig/getMemory", route85);
|
||||
app.use("/api/setting/memoryConfig/sureMemory", route86);
|
||||
app.use("/api/setting/skillManagement/addSkill", route87);
|
||||
app.use("/api/setting/skillManagement/deleteSkill", route88);
|
||||
app.use("/api/setting/skillManagement/embeddingSkill", route89);
|
||||
app.use("/api/setting/skillManagement/generateDescription", route90);
|
||||
app.use("/api/setting/skillManagement/getSkillList", route91);
|
||||
app.use("/api/setting/skillManagement/scanSkills", route92);
|
||||
app.use("/api/setting/skillManagement/updateSkill", route93);
|
||||
app.use("/api/setting/vendorConfig/addVendor", route94);
|
||||
app.use("/api/setting/vendorConfig/deleteVendor", route95);
|
||||
app.use("/api/setting/vendorConfig/getVendorList", route96);
|
||||
app.use("/api/setting/vendorConfig/modelTest", route97);
|
||||
app.use("/api/setting/vendorConfig/updateCode", route98);
|
||||
app.use("/api/setting/vendorConfig/updateVendor", route99);
|
||||
app.use("/api/task/getProject", route100);
|
||||
app.use("/api/task/getTaskApi", route101);
|
||||
app.use("/api/task/getTaskCategories", route102);
|
||||
app.use("/api/task/taskDetails", route103);
|
||||
app.use("/api/test/test", route104);
|
||||
app.use("/api/assetsGenerate/batchGenerateImageAssets", route19);
|
||||
app.use("/api/assetsGenerate/batchPolishAssetsPrompt", route20);
|
||||
app.use("/api/assetsGenerate/generateAssets", route21);
|
||||
app.use("/api/assetsGenerate/polishAssetsPrompt", route22);
|
||||
app.use("/api/cornerScape/getAllAssets", route23);
|
||||
app.use("/api/general/generalStatistics", route24);
|
||||
app.use("/api/general/getSingleProject", route25);
|
||||
app.use("/api/general/updateProject", route26);
|
||||
app.use("/api/login/login", route27);
|
||||
app.use("/api/migrate/migrateData", route28);
|
||||
app.use("/api/modelSelect/getModelDetail", route29);
|
||||
app.use("/api/modelSelect/getModelList", route30);
|
||||
app.use("/api/novel/addNovel", route31);
|
||||
app.use("/api/novel/batchDeleteNovel", route32);
|
||||
app.use("/api/novel/delNovel", route33);
|
||||
app.use("/api/novel/event/batchDeleteEvent", route34);
|
||||
app.use("/api/novel/event/deletEvent", route35);
|
||||
app.use("/api/novel/event/generateEvents", route36);
|
||||
app.use("/api/novel/event/getEvent", route37);
|
||||
app.use("/api/novel/getNovel", route38);
|
||||
app.use("/api/novel/getNovelEventState", route39);
|
||||
app.use("/api/novel/getNovelIndex", route40);
|
||||
app.use("/api/novel/updateNovel", route41);
|
||||
app.use("/api/other/deleteAllData", route42);
|
||||
app.use("/api/other/getVersion", route43);
|
||||
app.use("/api/production/assets/getAssetsData", route44);
|
||||
app.use("/api/production/editImage/generateFlowImage", route45);
|
||||
app.use("/api/production/editImage/getImageFlow", route46);
|
||||
app.use("/api/production/editImage/saveImageFlow", route47);
|
||||
app.use("/api/production/editImage/updateImageFlow", route48);
|
||||
app.use("/api/production/exportImage", route49);
|
||||
app.use("/api/production/getFlowData", route50);
|
||||
app.use("/api/production/getProductionData", route51);
|
||||
app.use("/api/production/getStoryboardData", route52);
|
||||
app.use("/api/production/saveFlowData", route53);
|
||||
app.use("/api/production/storyboard/downPreviewImage", route54);
|
||||
app.use("/api/production/storyboard/getStoryboardData", route55);
|
||||
app.use("/api/production/storyboard/previewImage", route56);
|
||||
app.use("/api/production/workbench/confirmSelection", route57);
|
||||
app.use("/api/production/workbench/delVideo", route58);
|
||||
app.use("/api/production/workbench/generateVideo", route59);
|
||||
app.use("/api/production/workbench/getChatLines", route60);
|
||||
app.use("/api/production/workbench/getVideoModelDetail", route61);
|
||||
app.use("/api/production/workbench/videoPolling", route62);
|
||||
app.use("/api/project/addProject", route63);
|
||||
app.use("/api/project/delProject", route64);
|
||||
app.use("/api/project/editProject", route65);
|
||||
app.use("/api/project/getProject", route66);
|
||||
app.use("/api/script/addScript", route67);
|
||||
app.use("/api/script/delScript", route68);
|
||||
app.use("/api/script/exportScript", route69);
|
||||
app.use("/api/script/extractAssets", route70);
|
||||
app.use("/api/script/getScrptApi", route71);
|
||||
app.use("/api/script/pollScriptAssets", route72);
|
||||
app.use("/api/script/updateScript", route73);
|
||||
app.use("/api/scriptAgent/getPlanData", route74);
|
||||
app.use("/api/scriptAgent/setPlanData", route75);
|
||||
app.use("/api/setting/about/checkUpdate", route76);
|
||||
app.use("/api/setting/about/downloadApp", route77);
|
||||
app.use("/api/setting/agentDeploy/agentSetKey", route78);
|
||||
app.use("/api/setting/agentDeploy/deployAgentModel", route79);
|
||||
app.use("/api/setting/agentDeploy/getAgentDeploy", route80);
|
||||
app.use("/api/setting/dbConfig/clearData", route81);
|
||||
app.use("/api/setting/dev/getSwitchAiDevTool", route82);
|
||||
app.use("/api/setting/dev/updateSwitchAiDevTool", route83);
|
||||
app.use("/api/setting/fileManagement/openFolder", route84);
|
||||
app.use("/api/setting/getTextModel", route85);
|
||||
app.use("/api/setting/loginConfig/getUser", route86);
|
||||
app.use("/api/setting/loginConfig/updateUserPwd", route87);
|
||||
app.use("/api/setting/memoryConfig/delAllMemory", route88);
|
||||
app.use("/api/setting/memoryConfig/getMemory", route89);
|
||||
app.use("/api/setting/memoryConfig/sureMemory", route90);
|
||||
app.use("/api/setting/skillManagement/addSkill", route91);
|
||||
app.use("/api/setting/skillManagement/deleteSkill", route92);
|
||||
app.use("/api/setting/skillManagement/embeddingSkill", route93);
|
||||
app.use("/api/setting/skillManagement/generateDescription", route94);
|
||||
app.use("/api/setting/skillManagement/getSkillList", route95);
|
||||
app.use("/api/setting/skillManagement/scanSkills", route96);
|
||||
app.use("/api/setting/skillManagement/updateSkill", route97);
|
||||
app.use("/api/setting/vendorConfig/addVendor", route98);
|
||||
app.use("/api/setting/vendorConfig/deleteVendor", route99);
|
||||
app.use("/api/setting/vendorConfig/getVendorList", route100);
|
||||
app.use("/api/setting/vendorConfig/modelTest", route101);
|
||||
app.use("/api/setting/vendorConfig/updateCode", route102);
|
||||
app.use("/api/setting/vendorConfig/updateVendor", route103);
|
||||
app.use("/api/task/getProject", route104);
|
||||
app.use("/api/task/getTaskApi", route105);
|
||||
app.use("/api/task/getTaskCategories", route106);
|
||||
app.use("/api/task/taskDetails", route107);
|
||||
app.use("/api/test/test", route108);
|
||||
}
|
||||
|
||||
@ -50,7 +50,7 @@ export default router.post(
|
||||
filePath: savePath,
|
||||
type,
|
||||
assetsId: id,
|
||||
state: '已完成',
|
||||
state: "已完成",
|
||||
});
|
||||
await u.db("o_assets").where("id", id).update({
|
||||
imageId: imageId,
|
||||
|
||||
169
src/routes/assetsGenerate/batchGenerateImageAssets.ts
Normal file
169
src/routes/assetsGenerate/batchGenerateImageAssets.ts
Normal file
@ -0,0 +1,169 @@
|
||||
import express from "express";
|
||||
import pLimit from "p-limit";
|
||||
import u from "@/utils";
|
||||
import { z } from "zod";
|
||||
import { v4 as uuidv4 } from "uuid";
|
||||
import { error, success } from "@/lib/responseFormat";
|
||||
import { validateFields } from "@/middleware/middleware";
|
||||
|
||||
const router = express.Router();
|
||||
|
||||
type AssetType = "role" | "scene" | "tool";
|
||||
|
||||
interface AssetTypeConfig {
|
||||
label: string;
|
||||
taskClass: string;
|
||||
dir: string;
|
||||
promptTitle: string;
|
||||
promptEnd: string;
|
||||
}
|
||||
|
||||
const assetTypeConfig: Record<AssetType, AssetTypeConfig> = {
|
||||
role: {
|
||||
label: "角色",
|
||||
taskClass: "角色图生成",
|
||||
dir: "role",
|
||||
promptTitle: "角色标准四视图",
|
||||
promptEnd: "人物角色四视图",
|
||||
},
|
||||
scene: {
|
||||
label: "场景",
|
||||
taskClass: "场景图生成",
|
||||
dir: "scene",
|
||||
promptTitle: "标准场景图",
|
||||
promptEnd: "标准场景图",
|
||||
},
|
||||
tool: {
|
||||
label: "道具",
|
||||
taskClass: "道具图生成",
|
||||
dir: "props",
|
||||
promptTitle: "标准道具图",
|
||||
promptEnd: "标准道具图",
|
||||
},
|
||||
};
|
||||
|
||||
function buildPrompt(cfg: AssetTypeConfig, artStyle: string, name: string, prompt: string): string {
|
||||
return `
|
||||
请根据以下参数生成${cfg.promptTitle}:
|
||||
|
||||
**基础参数:**
|
||||
- 画风风格: ${artStyle || "未指定"}
|
||||
|
||||
**${cfg.label}设定:**
|
||||
- 名称:${name},
|
||||
- 提示词:${prompt},
|
||||
|
||||
请严格按照系统规范生成${cfg.promptEnd}。
|
||||
`;
|
||||
}
|
||||
|
||||
const requestSchema = {
|
||||
projectId: z.number(),
|
||||
model: z.string(),
|
||||
resolution: z.string(),
|
||||
concurrentCount: z.number().int().min(1).optional(),
|
||||
items: z.array(
|
||||
z.object({
|
||||
id: z.number(),
|
||||
type: z.enum(["role", "scene", "tool", "storyboard"]),
|
||||
name: z.string(),
|
||||
prompt: z.string(),
|
||||
base64: z.string().optional().nullable(),
|
||||
}),
|
||||
),
|
||||
};
|
||||
|
||||
export default router.post("/", validateFields(requestSchema), async (req, res) => {
|
||||
const { projectId, model, resolution, concurrentCount, items } = req.body;
|
||||
|
||||
// 1. 查询项目
|
||||
const project = await u.db("o_project").where("id", projectId).select("artStyle", "type", "intro").first();
|
||||
if (!project) return res.status(500).send(error("项目为空"));
|
||||
|
||||
// 2. 逐条插入 o_image 占位记录,收集 imageId 列表
|
||||
const totalNovelId: number[] = [];
|
||||
for (const item of items) {
|
||||
const [imageId] = await u.db("o_image").insert({
|
||||
type: item.type,
|
||||
state: "生成中",
|
||||
assetsId: item.id,
|
||||
});
|
||||
totalNovelId.push(imageId);
|
||||
}
|
||||
|
||||
// 3. 按并发数限制并发生成
|
||||
const limit = pLimit(concurrentCount ?? 1);
|
||||
const results: { assetsId: number; success: boolean; path?: string; message?: string }[] = [];
|
||||
|
||||
const tasks = items.map((item: { id: number; type: string; name: string; prompt: string; base64: string | null | undefined }, index: number) =>
|
||||
limit(async () => {
|
||||
const imageId = totalNovelId[index];
|
||||
const cfg = assetTypeConfig[item.type as AssetType];
|
||||
if (!cfg) {
|
||||
results.push({ assetsId: item.id, success: false, message: `不支持的类型: ${item.type}` });
|
||||
return;
|
||||
}
|
||||
|
||||
await u.db("o_assets").where("id", item.id).update({ imageId });
|
||||
|
||||
const imagePath = `/${projectId}/${cfg.dir}/${uuidv4()}.jpg`;
|
||||
const userPrompt = buildPrompt(cfg, project.artStyle ?? "", item.name, item.prompt);
|
||||
const describe = `生成${cfg.label}图,名称:${item.name},提示词:${item.prompt}`;
|
||||
const relatedObjects = { id: item.id, projectId, type: cfg.label };
|
||||
|
||||
try {
|
||||
const aiImage = u.Ai.Image(model);
|
||||
await aiImage.run({
|
||||
prompt: userPrompt,
|
||||
imageBase64: item.base64 ? [item.base64] : [],
|
||||
size: resolution,
|
||||
aspectRatio: "16:9",
|
||||
taskClass: cfg.taskClass,
|
||||
describe,
|
||||
projectId,
|
||||
relatedObjects: JSON.stringify(relatedObjects),
|
||||
});
|
||||
aiImage.save(imagePath);
|
||||
|
||||
const imageData = await u.db("o_image").where("id", imageId).select("*").first();
|
||||
if (!imageData) {
|
||||
results.push({ assetsId: item.id, success: false, message: "资产已被删除" });
|
||||
return;
|
||||
}
|
||||
|
||||
await u
|
||||
.db("o_image")
|
||||
.where("id", imageId)
|
||||
.update({
|
||||
state: "已完成",
|
||||
filePath: imagePath,
|
||||
type: item.type,
|
||||
model: model.split(":")[1],
|
||||
resolution,
|
||||
});
|
||||
|
||||
const path = await u.oss.getFileUrl(imagePath);
|
||||
await u.db("o_assets").where("id", item.id).update({ imageId });
|
||||
|
||||
results.push({ assetsId: item.id, success: true, path });
|
||||
} catch (e: any) {
|
||||
await u.db("o_image").where("id", imageId).update({ state: "生成失败" });
|
||||
results.push({ assetsId: item.id, success: false, message: u.error(e).message || "图片生成失败" });
|
||||
}
|
||||
}),
|
||||
);
|
||||
|
||||
await Promise.all(tasks);
|
||||
|
||||
const successCount = results.filter((r) => r.success).length;
|
||||
const failCount = results.filter((r) => !r.success).length;
|
||||
|
||||
return res.status(200).send(
|
||||
success({
|
||||
total: items.length,
|
||||
successCount,
|
||||
failCount,
|
||||
results,
|
||||
}),
|
||||
);
|
||||
});
|
||||
161
src/routes/assetsGenerate/batchPolishAssetsPrompt.ts
Normal file
161
src/routes/assetsGenerate/batchPolishAssetsPrompt.ts
Normal file
@ -0,0 +1,161 @@
|
||||
import express from "express";
|
||||
import u from "@/utils";
|
||||
import pLimit from "p-limit";
|
||||
import * as zod from "zod";
|
||||
import { error, success } from "@/lib/responseFormat";
|
||||
import { validateFields } from "@/middleware/middleware";
|
||||
import { useSkill } from "@/utils/agent/skillsTools";
|
||||
const router = express.Router();
|
||||
interface OutlineItem {
|
||||
description: string;
|
||||
name: string;
|
||||
}
|
||||
|
||||
interface OutlineData {
|
||||
chapterRange: number[];
|
||||
characters?: OutlineItem[];
|
||||
props?: OutlineItem[];
|
||||
scenes?: OutlineItem[];
|
||||
}
|
||||
|
||||
interface NovelChapter {
|
||||
id: number;
|
||||
reel: string;
|
||||
chapter: string;
|
||||
chapterData: string;
|
||||
projectId: number;
|
||||
}
|
||||
|
||||
type ItemType = "characters" | "props" | "scenes";
|
||||
|
||||
interface ResultItem {
|
||||
type: ItemType;
|
||||
name: string;
|
||||
chapterRange: number[];
|
||||
}
|
||||
function findItemByName(items: ResultItem[], name: string, type?: ItemType): ResultItem | undefined {
|
||||
return items.find((item) => (!type || item.type === type) && item.name === name);
|
||||
}
|
||||
function mergeNovelText(novelData: NovelChapter[]): string {
|
||||
if (!Array.isArray(novelData)) return "";
|
||||
return novelData
|
||||
.map((chap) => {
|
||||
return `${chap.chapter.trim()}\n\n${chap.chapterData.trim().replace(/\r?\n/g, "\n")}\n`;
|
||||
})
|
||||
.join("\n");
|
||||
}
|
||||
//润色提示词
|
||||
export default router.post(
|
||||
"/",
|
||||
validateFields({
|
||||
items: zod.array(
|
||||
zod.object({
|
||||
assetsId: zod.number(),
|
||||
type: zod.string(),
|
||||
name: zod.string(),
|
||||
describe: zod.string(),
|
||||
}),
|
||||
),
|
||||
projectId: zod.number(),
|
||||
concurrentCount: zod.number().int().min(1).optional(),
|
||||
}),
|
||||
async (req, res) => {
|
||||
const { projectId, items, concurrentCount } = req.body;
|
||||
//获取风格
|
||||
const project = await u.db("o_project").where("id", projectId).select("artStyle", "type", "intro").first();
|
||||
//如果没有找到对应的项目,返回错误
|
||||
if (!project) return res.status(500).send(success({ message: "项目为空" }));
|
||||
|
||||
// 预加载公共数据
|
||||
const allOutlineDataList: { data: string }[] = await u.db("o_outline").where("projectId", projectId).select("data");
|
||||
const itemMap: Record<string, ResultItem> = {};
|
||||
if (allOutlineDataList.length > 0)
|
||||
allOutlineDataList.forEach((row) => {
|
||||
const data: OutlineData = JSON.parse(row?.data || "{}");
|
||||
(["characters", "props", "scenes"] as ItemType[]).forEach((type) => {
|
||||
(data[type] || []).forEach((item) => {
|
||||
const key = `${type}-${item.name}`;
|
||||
if (!itemMap[key]) {
|
||||
itemMap[key] = { type, name: item.name, chapterRange: [...(data.chapterRange || [])] };
|
||||
} else {
|
||||
itemMap[key].chapterRange = Array.from(new Set([...itemMap[key].chapterRange, ...(data.chapterRange || [])]));
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
const result: ResultItem[] = Object.values(itemMap);
|
||||
|
||||
const typeConfig: Record<string, { promptKey: string; itemType: ItemType; label: string; nameLabel: string }> = {
|
||||
role: { promptKey: "role-polish", itemType: "characters", label: "角色标准四视图", nameLabel: "角色" },
|
||||
scene: { promptKey: "scene-polish", itemType: "scenes", label: "场景图", nameLabel: "场景" },
|
||||
tool: { promptKey: "tool-polish", itemType: "props", label: "道具图", nameLabel: "道具" },
|
||||
};
|
||||
|
||||
const novelData = (await u.db("o_novel").whereIn("chapterIndex", [1]).select("*")) as NovelChapter[];
|
||||
const novelText = mergeNovelText(novelData);
|
||||
const skill = await useSkill("universal_agent.md");
|
||||
|
||||
// 批量更新所有 item 状态为生成中
|
||||
const assetsIds = items.map((item: { assetsId: number }) => item.assetsId);
|
||||
await u.db("o_assets").whereIn("id", assetsIds).update({ promptState: "生成中" });
|
||||
|
||||
// 按并发数限制并发生成
|
||||
const limit = pLimit(concurrentCount ?? 1);
|
||||
const results: { assetsId: number; success: boolean; prompt?: string; message?: string }[] = [];
|
||||
|
||||
const tasks = items.map((item: { assetsId: number; type: string; name: string; describe: string }) =>
|
||||
limit(async () => {
|
||||
const config = typeConfig[item.type];
|
||||
if (!config) {
|
||||
results.push({ assetsId: item.assetsId, success: false, message: "不支持的类型" });
|
||||
return;
|
||||
}
|
||||
|
||||
findItemByName(result, item.name, config.itemType);
|
||||
|
||||
const systemPrompt = `${skill.prompt}
|
||||
|
||||
请根据以下参数生成${config.label}提示词:
|
||||
|
||||
**基础参数:**
|
||||
- 风格: ${project?.artStyle || "未指定"}
|
||||
- 小说类型: ${project?.type || "未指定"}
|
||||
- 小说背景: ${project?.intro || "未指定"}
|
||||
|
||||
**${config.nameLabel}设定:**
|
||||
- ${config.nameLabel}名称:${item.name},
|
||||
- ${config.nameLabel}描述:${item.describe},
|
||||
|
||||
请严格按照skill规范生成${item.type === "role" ? "人物角色四视图" : config.label}提示词。
|
||||
`;
|
||||
|
||||
try {
|
||||
const { _output } = (await u.Ai.Text("universalAgent").invoke({
|
||||
system: systemPrompt,
|
||||
messages: [{ role: "user", content: "小说原文" + novelText }],
|
||||
tools: skill.tools,
|
||||
})) as any;
|
||||
|
||||
if (!_output) {
|
||||
results.push({ assetsId: item.assetsId, success: false, message: "生成结果为空" });
|
||||
await u.db("o_assets").where("id", item.assetsId).update({ promptState: "生成失败" });
|
||||
return;
|
||||
}
|
||||
|
||||
await u.db("o_assets").where("id", item.assetsId).update({ prompt: _output, promptState: "已完成" });
|
||||
results.push({ assetsId: item.assetsId, success: true, prompt: _output });
|
||||
} catch (e: any) {
|
||||
await u.db("o_assets").where("id", item.assetsId).update({ promptState: "生成失败" });
|
||||
results.push({ assetsId: item.assetsId, success: false, message: e?.data?.error?.message ?? e?.message ?? "生成失败" });
|
||||
}
|
||||
}),
|
||||
);
|
||||
|
||||
await Promise.all(tasks);
|
||||
|
||||
const successCount = results.filter((r) => r.success).length;
|
||||
const failCount = results.filter((r) => !r.success).length;
|
||||
|
||||
return res.status(200).send(success({ total: items.length, successCount, failCount, results }));
|
||||
},
|
||||
);
|
||||
@ -61,18 +61,18 @@ function buildPrompt(cfg: AssetTypeConfig, artStyle: string, name: string, promp
|
||||
// ─── 生成资产图片 ────────────────────────────────────────────
|
||||
|
||||
const requestSchema = {
|
||||
id: z.number(),
|
||||
type: z.enum(["role", "scene", "tool", "storyboard"]),
|
||||
projectId: z.number(),
|
||||
name: z.string(),
|
||||
base64: z.string().optional().nullable(),
|
||||
prompt: z.string(),
|
||||
model: z.string(),
|
||||
resolution: z.string(),
|
||||
id: z.number(),
|
||||
type: z.enum(["role", "scene", "tool", "storyboard"]),
|
||||
name: z.string(),
|
||||
prompt: z.string(),
|
||||
base64: z.string().optional().nullable(),
|
||||
};
|
||||
|
||||
export default router.post("/", validateFields(requestSchema), async (req, res) => {
|
||||
const { id, type, projectId, base64, prompt, name, model, resolution } = req.body;
|
||||
const { projectId, model, resolution, id, type, name, prompt, base64 } = req.body;
|
||||
|
||||
// 1. 查询项目 & 获取类型配置
|
||||
const project = await u.db("o_project").where("id", projectId).select("artStyle", "type", "intro").first();
|
||||
@ -87,7 +87,7 @@ export default router.post("/", validateFields(requestSchema), async (req, res)
|
||||
state: "生成中",
|
||||
assetsId: id,
|
||||
});
|
||||
await u.db("o_assets").where("id", id).update({ imageId });
|
||||
await u.db("o_assets").where("id", id).update({ imageId });
|
||||
|
||||
// 3. 准备生成参数
|
||||
const imagePath = `/${projectId}/${cfg.dir}/${uuidv4()}.jpg`;
|
||||
@ -107,20 +107,23 @@ export default router.post("/", validateFields(requestSchema), async (req, res)
|
||||
describe,
|
||||
projectId,
|
||||
relatedObjects: JSON.stringify(relatedObjects),
|
||||
})
|
||||
});
|
||||
aiImage.save(imagePath);
|
||||
|
||||
// 5. 更新记录 & 返回结果
|
||||
const imageData = await u.db("o_image").where("id", imageId).select("*").first();
|
||||
if (!imageData) return res.status(500).send("资产已被删除");
|
||||
|
||||
await u.db("o_image").where("id", imageId).update({
|
||||
state: "已完成",
|
||||
filePath: imagePath,
|
||||
type,
|
||||
model: model.split(":")[1],
|
||||
resolution,
|
||||
});
|
||||
await u
|
||||
.db("o_image")
|
||||
.where("id", imageId)
|
||||
.update({
|
||||
state: "已完成",
|
||||
filePath: imagePath,
|
||||
type,
|
||||
model: model.split(":")[1],
|
||||
resolution,
|
||||
});
|
||||
|
||||
const path = await u.oss.getFileUrl(imagePath);
|
||||
await u.db("o_assets").where("id", id).update({ imageId });
|
||||
|
||||
@ -20,8 +20,13 @@ export default router.post(
|
||||
u.db("o_novel").where("projectId", projectId).whereIn("id", novelIds),
|
||||
Promise.resolve(new u.cleanNovel()),
|
||||
]);
|
||||
|
||||
await u.db("o_novel").where("projectId", projectId).update({ eventState: 0, event: null });
|
||||
if (allChapters.length === 0) {
|
||||
return res.status(400).send(success("没有对应章节"));
|
||||
}
|
||||
if (allChapters.filter((item) => item.eventState === 0).length) {
|
||||
return res.status(400).send(success("存在未完成事件,请先等待事件完成"));
|
||||
}
|
||||
await u.db("o_novel").where("projectId", projectId).whereIn("id", novelIds).update({ eventState: 0, event: null });
|
||||
novel.emitter.on("item", async (item) => {
|
||||
await u
|
||||
.db("o_novel")
|
||||
|
||||
@ -5,7 +5,6 @@ import { success } from "@/lib/responseFormat";
|
||||
import { validateFields } from "@/middleware/middleware";
|
||||
const router = express.Router();
|
||||
|
||||
// 获取原文数据
|
||||
export default router.post(
|
||||
"/",
|
||||
validateFields({
|
||||
@ -13,7 +12,7 @@ export default router.post(
|
||||
}),
|
||||
async (req, res) => {
|
||||
const { ids } = req.body;
|
||||
const data = await u.db("o_novel").whereIn("id", ids).whereNot("eventState", 0).select("id", "event", "eventState");
|
||||
const data = await u.db("o_novel").whereIn("id", ids).whereNot("eventState", 0).select("id", "event", "eventState", "errorReason");
|
||||
res.status(200).send(success(data));
|
||||
},
|
||||
);
|
||||
|
||||
@ -14,18 +14,32 @@ export default router.post(
|
||||
data: flowDataSchema,
|
||||
}),
|
||||
async (req, res) => {
|
||||
const { data, projectId, episodesId } = req.body;
|
||||
const {
|
||||
data,
|
||||
projectId,
|
||||
episodesId,
|
||||
}: {
|
||||
data: z.infer<typeof flowDataSchema>;
|
||||
projectId: number;
|
||||
episodesId: number;
|
||||
} = req.body;
|
||||
const sqlData = await u.db("o_agentWorkData").where("projectId", String(projectId)).andWhere("episodesId", String(episodesId)).first();
|
||||
for (let item of data.storyboard) {
|
||||
await u.db("o_storyboard").where("id", item.id).update({
|
||||
index: item.id,
|
||||
});
|
||||
}
|
||||
if (data.storyboard && data.storyboard.length)
|
||||
await Promise.all(
|
||||
data.storyboard.map(async (i, index) => {
|
||||
await u
|
||||
.db("o_storyboard")
|
||||
.where("id", i.id)
|
||||
.update({
|
||||
index: index + 1,
|
||||
});
|
||||
}),
|
||||
);
|
||||
if (!sqlData) {
|
||||
await u.db("o_agentWorkData").insert({
|
||||
projectId,
|
||||
episodesId,
|
||||
data: JSON.stringify(req.body.data),
|
||||
data: JSON.stringify(data),
|
||||
});
|
||||
} else {
|
||||
await u
|
||||
@ -33,7 +47,7 @@ export default router.post(
|
||||
.where("projectId", String(projectId))
|
||||
.andWhere("episodesId", String(episodesId))
|
||||
.update({
|
||||
data: JSON.stringify(req.body.data),
|
||||
data: JSON.stringify(data),
|
||||
});
|
||||
}
|
||||
return res.status(200).send(success());
|
||||
|
||||
@ -17,18 +17,21 @@ export const AssetSchema = z.object({
|
||||
|
||||
type Asset = z.infer<typeof AssetSchema>;
|
||||
|
||||
/** 控制并发的辅助函数 */
|
||||
async function pMap<T, R>(items: T[], fn: (item: T) => Promise<R>, concurrency: number): Promise<R[]> {
|
||||
const results: R[] = [];
|
||||
let index = 0;
|
||||
async function worker() {
|
||||
while (index < items.length) {
|
||||
const i = index++;
|
||||
results[i] = await fn(items[i]);
|
||||
}
|
||||
/** 按批次并发执行,每批 batchSize 个同时跑,批次完成后调用 onBatchDone */
|
||||
async function pMapBatch<T, R>(
|
||||
items: T[],
|
||||
fn: (item: T) => Promise<R>,
|
||||
batchSize: number,
|
||||
onBatchDone?: (batchResults: R[]) => Promise<void>,
|
||||
): Promise<R[]> {
|
||||
const allResults: R[] = [];
|
||||
for (let i = 0; i < items.length; i += batchSize) {
|
||||
const batch = items.slice(i, i + batchSize);
|
||||
const batchResults = await Promise.all(batch.map(fn));
|
||||
allResults.push(...batchResults);
|
||||
if (onBatchDone) await onBatchDone(batchResults);
|
||||
}
|
||||
await Promise.all(Array.from({ length: Math.min(concurrency, items.length) }, () => worker()));
|
||||
return results;
|
||||
return allResults;
|
||||
}
|
||||
|
||||
export default router.post(
|
||||
@ -45,23 +48,94 @@ export default router.post(
|
||||
const intansce = u.Ai.Text("universalAgent");
|
||||
const novelData = await u.db("o_novel").where("projectId", projectId).select("chapterData");
|
||||
if (!novelData || novelData.length === 0) return res.status(400).send(error("请先上传小说"));
|
||||
|
||||
// 每个 scriptId 对应提取出的资产列表
|
||||
const scriptAssetsMap = new Map<number, Asset[]>();
|
||||
|
||||
await u.db("o_script").whereIn("id", scriptIds).update({
|
||||
extractState: 0,
|
||||
});
|
||||
// 构建 scriptId -> script 内容的映射
|
||||
const scriptMap = new Map(scripts.map((s: o_script) => [s.id, s]));
|
||||
|
||||
const errors: { scriptId: number; error: string }[] = [];
|
||||
let successCount = 0;
|
||||
|
||||
// 并发提取所有剧本的资产,每个剧本单独跑一次 AI
|
||||
await pMap(
|
||||
// 每批提取结果:scriptId -> 资产列表
|
||||
type BatchResult = { scriptId: number; assets: Asset[] } | null;
|
||||
|
||||
/** 一批剧本提取完成后统一入库并建立关联 */
|
||||
async function persistBatch(batchResults: BatchResult[]) {
|
||||
const validResults = batchResults.filter((r): r is { scriptId: number; assets: Asset[] } => r !== null && r.assets.length > 0);
|
||||
if (!validResults.length) return;
|
||||
|
||||
// 合并本批所有资产,同名去重
|
||||
const mergedAssetsMap = new Map<string, Asset>();
|
||||
const assetScriptIds = new Map<string, number[]>();
|
||||
for (const { scriptId, assets } of validResults) {
|
||||
for (const asset of assets) {
|
||||
if (!mergedAssetsMap.has(asset.name)) {
|
||||
mergedAssetsMap.set(asset.name, asset);
|
||||
}
|
||||
const ids = assetScriptIds.get(asset.name) || [];
|
||||
ids.push(scriptId);
|
||||
assetScriptIds.set(asset.name, ids);
|
||||
}
|
||||
}
|
||||
|
||||
// 查询已有资产,避免重复插入
|
||||
const existingAssets = await u.db("o_assets").where("projectId", projectId).select("id", "name");
|
||||
const existingMap = new Map(existingAssets.map((a) => [a.name!, a.id!]));
|
||||
|
||||
// 插入不存在的资产
|
||||
const toInsert = [...mergedAssetsMap.values()].filter((asset) => !existingMap.has(asset.name));
|
||||
if (toInsert.length) {
|
||||
await u.db("o_assets").insert(
|
||||
toInsert.map((asset) => ({
|
||||
name: asset.name,
|
||||
prompt: asset.prompt,
|
||||
type: asset.type,
|
||||
describe: asset.desc,
|
||||
projectId: projectId,
|
||||
startTime: Date.now(),
|
||||
})),
|
||||
);
|
||||
}
|
||||
|
||||
// 重新查询获取完整的 name -> id 映射
|
||||
const allAssets = await u.db("o_assets").where("projectId", projectId).select("id", "name");
|
||||
const nameToId = new Map(allAssets.map((a) => [a.name, a.id]));
|
||||
|
||||
// 建立本批各 scriptId 与资产的关联
|
||||
const batchScriptIds = validResults.map((r) => r.scriptId);
|
||||
const scriptAssetRows: { scriptId: number; assetId: number }[] = [];
|
||||
for (const [name, sIds] of assetScriptIds) {
|
||||
const assetId = nameToId.get(name);
|
||||
if (assetId) {
|
||||
for (const sid of sIds) {
|
||||
scriptAssetRows.push({ scriptId: sid, assetId });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 先删除本批 scriptId 的旧关联,再插入新的
|
||||
await u.db("o_scriptAssets").whereIn("scriptId", batchScriptIds).delete();
|
||||
if (scriptAssetRows.length) {
|
||||
await u.db("o_scriptAssets").insert(scriptAssetRows);
|
||||
}
|
||||
|
||||
// 本批成功的剧本状态更新为 1(成功)
|
||||
await u.db("o_script").whereIn("id", batchScriptIds).update({
|
||||
extractState: 1,
|
||||
errorReason: null,
|
||||
});
|
||||
}
|
||||
|
||||
// 按批次并发提取剧本资产,每批完成后统一入库
|
||||
await pMapBatch<number, BatchResult>(
|
||||
scriptIds,
|
||||
async (scriptId: number) => {
|
||||
const script = scriptMap.get(scriptId);
|
||||
if (!script) {
|
||||
errors.push({ scriptId, error: "未找到对应剧本" });
|
||||
return;
|
||||
await u.db("o_script").where("id", scriptId).update({ extractState: -1, errorReason: "未找到对应剧本" });
|
||||
return null;
|
||||
}
|
||||
|
||||
// 用闭包收集当前 scriptId 的资产
|
||||
@ -102,78 +176,23 @@ export default router.post(
|
||||
const msg = e?.message || String(e);
|
||||
console.error(`[extractAssets] scriptId=${scriptId} name=${script.name} 提取失败:`, msg);
|
||||
errors.push({ scriptId, error: script.name + ":" + u.error(e).message });
|
||||
return;
|
||||
await u.db("o_script").where("id", scriptId).update({ extractState: -1, errorReason: u.error(e).message });
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!collected.length) {
|
||||
errors.push({ scriptId, error: "AI 未返回任何资产" });
|
||||
return;
|
||||
await u.db("o_script").where("id", scriptId).update({ extractState: -1, errorReason: "AI 未返回任何资产" });
|
||||
return null;
|
||||
}
|
||||
|
||||
scriptAssetsMap.set(scriptId, collected);
|
||||
successCount++;
|
||||
return { scriptId, assets: collected };
|
||||
},
|
||||
concurrency,
|
||||
persistBatch,
|
||||
);
|
||||
|
||||
// 如果全部失败,直接返回错误
|
||||
if (!scriptAssetsMap.size) {
|
||||
return res.status(500).send(error("所有剧本资产提取均失败", errors));
|
||||
}
|
||||
|
||||
// 按 name 合并所有资产,同名资产只保留第一个
|
||||
const mergedAssetsMap = new Map<string, Asset>();
|
||||
// 同时记录每个资产名称关联的 scriptId 列表
|
||||
const assetScriptIds = new Map<string, number[]>();
|
||||
|
||||
for (const [scriptId, assets] of scriptAssetsMap) {
|
||||
for (const asset of assets) {
|
||||
if (!mergedAssetsMap.has(asset.name)) {
|
||||
mergedAssetsMap.set(asset.name, asset);
|
||||
}
|
||||
const ids = assetScriptIds.get(asset.name) || [];
|
||||
ids.push(scriptId);
|
||||
assetScriptIds.set(asset.name, ids);
|
||||
}
|
||||
}
|
||||
|
||||
// 一次性查询数据库中已有的资产
|
||||
const existingAssets = await u.db("o_assets").where("projectId", projectId).select("id", "name");
|
||||
const existingMap = new Map(existingAssets.map((a) => [a.name!, a.id!]));
|
||||
|
||||
// 批量插入不存在的资产
|
||||
const toInsert = [...mergedAssetsMap.values()].filter((asset) => !existingMap.has(asset.name));
|
||||
if (toInsert.length) {
|
||||
await u.db("o_assets").insert(
|
||||
toInsert.map((asset) => ({
|
||||
name: asset.name,
|
||||
prompt: asset.prompt,
|
||||
type: asset.type,
|
||||
describe: asset.desc,
|
||||
projectId: projectId,
|
||||
startTime: Date.now(),
|
||||
})),
|
||||
);
|
||||
}
|
||||
|
||||
// 重新查询所有资产,获取完整的 name -> id 映射
|
||||
const allAssets = await u.db("o_assets").where("projectId", projectId).select("id", "name");
|
||||
const nameToId = new Map(allAssets.map((a) => [a.name, a.id]));
|
||||
|
||||
// 批量建立 scriptId <-> assetId 的关联
|
||||
const scriptAssetRows: { scriptId: number; assetId: number }[] = [];
|
||||
for (const [name, sIds] of assetScriptIds) {
|
||||
const assetId = nameToId.get(name);
|
||||
if (assetId) {
|
||||
for (const sid of sIds) {
|
||||
scriptAssetRows.push({ scriptId: sid, assetId });
|
||||
}
|
||||
}
|
||||
}
|
||||
await u.db("o_scriptAssets").whereIn("scriptId", scriptIds).delete();
|
||||
if (scriptAssetRows.length) {
|
||||
await u.db("o_scriptAssets").insert(scriptAssetRows);
|
||||
}
|
||||
|
||||
return res.send(success(errors.length ? `部分剧本资产提取失败\n${errors.map((i) => i.error).join("\n")}` : "资产提取完成"));
|
||||
return res.send(success("开始提取资产"));
|
||||
},
|
||||
);
|
||||
|
||||
@ -22,8 +22,10 @@ export default router.post(
|
||||
const assetsData = await u
|
||||
.db("o_assets")
|
||||
.leftJoin("o_scriptAssets", "o_assets.id", "o_scriptAssets.assetId")
|
||||
// @ts-ignore
|
||||
.whereIn( "o_scriptAssets.scriptId", data.map((i) => i.id))
|
||||
.whereIn(
|
||||
"o_scriptAssets.scriptId",
|
||||
data.map((i) => i.id!),
|
||||
)
|
||||
.select("o_assets.id", "o_assets.name", "o_scriptAssets.scriptId");
|
||||
const scriptAssetsMap: Record<number, { id: number; name: string }[]> = {};
|
||||
assetsData.forEach((i) => {
|
||||
@ -37,6 +39,8 @@ export default router.post(
|
||||
id: i.id,
|
||||
name: i.name,
|
||||
content: i.content,
|
||||
extractState: i.extractState,
|
||||
errorReason: i.errorReason,
|
||||
createTime: i.createTime,
|
||||
relatedAssets: scriptAssetsMap[i.id!] || [],
|
||||
}));
|
||||
|
||||
18
src/routes/script/pollScriptAssets.ts
Normal file
18
src/routes/script/pollScriptAssets.ts
Normal file
@ -0,0 +1,18 @@
|
||||
import express from "express";
|
||||
import u from "@/utils";
|
||||
import { z } from "zod";
|
||||
import { success } from "@/lib/responseFormat";
|
||||
import { validateFields } from "@/middleware/middleware";
|
||||
const router = express.Router();
|
||||
|
||||
export default router.post(
|
||||
"/",
|
||||
validateFields({
|
||||
ids: z.array(z.number()),
|
||||
}),
|
||||
async (req, res) => {
|
||||
const { ids } = req.body;
|
||||
const data = await u.db("o_script").whereIn("id", ids).whereNot("extractState", "生成中").select("id", "extractState", "errorReason");
|
||||
res.status(200).send(success(data));
|
||||
},
|
||||
);
|
||||
238
src/routes/setting/about/downloadApp.ts
Normal file
238
src/routes/setting/about/downloadApp.ts
Normal file
@ -0,0 +1,238 @@
|
||||
import express from "express";
|
||||
import { success, error } from "@/lib/responseFormat";
|
||||
import getPath from "@/utils/getPath";
|
||||
import z from "zod";
|
||||
import fs from "fs";
|
||||
import path from "path";
|
||||
import axios from "axios";
|
||||
import compressing from "compressing";
|
||||
import { validateFields } from "@/middleware/middleware";
|
||||
import { spawn } from "child_process";
|
||||
|
||||
const router = express.Router();
|
||||
|
||||
/** 仓库源配置 */
|
||||
const REPO_SOURCES = {
|
||||
github: {
|
||||
repo: "HBAI-Ltd/Toonflow-app",
|
||||
api: "https://api.github.com/repos/HBAI-Ltd/Toonflow-app/releases/latest",
|
||||
headers: { Accept: "application/vnd.github.v3+json" },
|
||||
},
|
||||
gitee: {
|
||||
repo: "HBAI-Ltd/Toonflow-app",
|
||||
api: "https://gitee.com/api/v5/repos/HBAI-Ltd/Toonflow-app/releases/latest",
|
||||
headers: {},
|
||||
},
|
||||
} as const;
|
||||
|
||||
type SourceType = keyof typeof REPO_SOURCES;
|
||||
|
||||
function normalizeAssets(source: SourceType, release: any): { name: string; browser_download_url: string }[] {
|
||||
if (source === "github") {
|
||||
return (release.assets ?? []).map((a: any) => ({
|
||||
name: a.name,
|
||||
browser_download_url: a.browser_download_url,
|
||||
}));
|
||||
}
|
||||
return (release.assets ?? []).map((a: any) => ({
|
||||
name: a.name,
|
||||
browser_download_url: a.browser_download_url,
|
||||
}));
|
||||
}
|
||||
|
||||
/** 获取当前系统平台和架构标识,用于匹配安装包文件名 */
|
||||
function getPlatformArch(): { platform: string; arch: string } {
|
||||
const platform = process.platform === "win32" ? "win" : process.platform === "darwin" ? "mac" : "linux";
|
||||
const arch = process.arch === "arm64" ? "arm64" : "x64";
|
||||
return { platform, arch };
|
||||
}
|
||||
|
||||
/** 匹配安装包资产(.exe / .dmg / .AppImage / .portable.exe) */
|
||||
function findInstallerAsset(assets: any[]): any | null {
|
||||
const { platform, arch } = getPlatformArch();
|
||||
const installerExtensions: Record<string, string[]> = {
|
||||
win: [".exe"],
|
||||
mac: [".dmg"],
|
||||
linux: [".AppImage"],
|
||||
};
|
||||
const exts = installerExtensions[platform] || [".exe"];
|
||||
// 优先找 nsis 安装包(排除 portable),如果没有再找 portable
|
||||
return (
|
||||
assets.find(
|
||||
(a: any) =>
|
||||
exts.some((ext) => a.name.endsWith(ext)) &&
|
||||
a.name.includes(arch) &&
|
||||
!a.name.toLowerCase().includes("portable") &&
|
||||
!a.name.endsWith(".blockmap"),
|
||||
) ??
|
||||
assets.find((a: any) => exts.some((ext) => a.name.endsWith(ext)) && a.name.includes(arch) && !a.name.endsWith(".blockmap")) ??
|
||||
null
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 下载文件到指定路径(支持流式写入与进度)
|
||||
*/
|
||||
async function downloadFile(url: string, destPath: string): Promise<void> {
|
||||
const dir = path.dirname(destPath);
|
||||
if (!fs.existsSync(dir)) fs.mkdirSync(dir, { recursive: true });
|
||||
|
||||
const response = await axios.get(url, {
|
||||
responseType: "stream",
|
||||
headers: { Accept: "application/octet-stream" },
|
||||
timeout: 600_000, // 10 分钟超时
|
||||
});
|
||||
|
||||
const writer = fs.createWriteStream(destPath);
|
||||
response.data.pipe(writer);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
writer.on("finish", resolve);
|
||||
writer.on("error", reject);
|
||||
});
|
||||
}
|
||||
export default router.post(
|
||||
"/",
|
||||
validateFields({
|
||||
source: z.enum(["github", "gitee"]),
|
||||
reinstall: z.boolean(),
|
||||
latestVersion: z.string(),
|
||||
}),
|
||||
async (req, res) => {
|
||||
try {
|
||||
const { reinstall, latestVersion, source } = req.body as {
|
||||
reinstall: boolean;
|
||||
latestVersion: string;
|
||||
source: string;
|
||||
};
|
||||
|
||||
if (!latestVersion) {
|
||||
return res.status(400).send(error("缺少目标版本号 latestVersion"));
|
||||
}
|
||||
|
||||
const sourceConfig = REPO_SOURCES[source as SourceType] ?? REPO_SOURCES.github;
|
||||
|
||||
// ─── 获取 Release 信息(支持 GitHub / Gitee) ──────────────────────
|
||||
let releaseRes;
|
||||
try {
|
||||
releaseRes = await axios.get(sourceConfig.api, {
|
||||
headers: sourceConfig.headers,
|
||||
timeout: 30_000,
|
||||
});
|
||||
} catch (e) {
|
||||
return res.status(500).send(error(`获取 ${source} Release 信息失败`));
|
||||
}
|
||||
|
||||
const release = releaseRes.data;
|
||||
|
||||
const assets = normalizeAssets(source as SourceType, release);
|
||||
|
||||
if (reinstall) {
|
||||
// ═══════════════ 模式 A:下载完整安装包 ═══════════════
|
||||
const installerAsset = findInstallerAsset(assets);
|
||||
|
||||
if (!installerAsset) {
|
||||
return res.status(404).send(error("未找到当前平台的安装包,请前往 GitHub Releases 手动下载"));
|
||||
}
|
||||
|
||||
const tempDir = getPath(["temp"]);
|
||||
|
||||
if (!fs.existsSync(tempDir)) fs.mkdirSync(tempDir, { recursive: true });
|
||||
const installerPath = path.join(tempDir, installerAsset.name);
|
||||
|
||||
// 如果已经下载过相同文件,跳过下载
|
||||
if (!fs.existsSync(installerPath)) {
|
||||
await downloadFile(installerAsset.browser_download_url, installerPath);
|
||||
}
|
||||
|
||||
// 使用 shell 打开安装程序
|
||||
const sub = spawn("cmd", ["/c", `${installerPath}`], {
|
||||
cwd: tempDir,
|
||||
detached: true,
|
||||
stdio: "ignore",
|
||||
windowsHide: false,
|
||||
});
|
||||
|
||||
sub.unref();
|
||||
|
||||
return res.status(200).send(
|
||||
success({
|
||||
type: "reinstall",
|
||||
version: latestVersion,
|
||||
filePath: installerPath,
|
||||
message: "安装包已下载并打开,请按照安装向导完成更新",
|
||||
}),
|
||||
);
|
||||
} else {
|
||||
// ═══════════════ 模式 B:data 补丁热更新 ═══════════════
|
||||
const patchAsset = assets.find((a: any) => a.name.startsWith(latestVersion) && a.name.endsWith(".zip")) ?? null;
|
||||
|
||||
if (!patchAsset) {
|
||||
return res.status(404).send(error("未找到 data 补丁包,请前往 GitHub Releases 手动下载"));
|
||||
}
|
||||
//
|
||||
|
||||
const tempDir = getPath(["temp"]);
|
||||
if (!fs.existsSync(tempDir)) fs.mkdirSync(tempDir, { recursive: true });
|
||||
const patchZipPath = path.join(tempDir, `${latestVersion}.zip`);
|
||||
|
||||
// 下载补丁 zip
|
||||
await downloadFile(patchAsset.browser_download_url, patchZipPath);
|
||||
|
||||
// 解压覆盖到 data 目录(同名文件夹先删除再解压,确保完全替换)
|
||||
const dataDir = getPath();
|
||||
|
||||
// 先读取 zip 内的顶层文件夹/文件列表,删除 data 目录下的同名项
|
||||
const zipStream = new compressing.zip.UncompressStream({ source: patchZipPath, zipFileNameEncoding: "utf8" });
|
||||
const topLevelEntries = new Set<string>();
|
||||
await new Promise<void>((resolve, reject) => {
|
||||
zipStream.on("entry", (_header: any, stream: any, next: () => void) => {
|
||||
const entryName: string = _header.name || "";
|
||||
// 取顶层名称(第一个 / 之前的部分)
|
||||
const topName = entryName.split("/")[0];
|
||||
if (topName) topLevelEntries.add(topName);
|
||||
stream.resume();
|
||||
next();
|
||||
});
|
||||
zipStream.on("finish", resolve);
|
||||
zipStream.on("error", reject);
|
||||
});
|
||||
|
||||
// 删除 data 目录下与 zip 顶层同名的文件夹/文件
|
||||
for (const name of topLevelEntries) {
|
||||
const targetPath = path.join(dataDir, name);
|
||||
if (fs.existsSync(targetPath)) {
|
||||
const stat = fs.statSync(targetPath);
|
||||
if (stat.isDirectory()) {
|
||||
fs.rmSync(targetPath, { recursive: true, force: true });
|
||||
} else {
|
||||
fs.unlinkSync(targetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await compressing.zip.uncompress(patchZipPath, dataDir, { zipFileNameEncoding: "utf8" });
|
||||
|
||||
// 清理临时文件
|
||||
try {
|
||||
fs.unlinkSync(patchZipPath);
|
||||
} catch {
|
||||
// 忽略清理失败
|
||||
}
|
||||
|
||||
return res.status(200).send(
|
||||
success({
|
||||
type: "patch",
|
||||
version: latestVersion,
|
||||
message: "补丁更新完成,请重启应用以使更新生效",
|
||||
restartRequired: true,
|
||||
}),
|
||||
);
|
||||
}
|
||||
} catch (err: any) {
|
||||
console.error("[downloadApp] 更新失败:", err);
|
||||
const message = err?.response?.status === 404 ? "未找到更新资源,请检查版本号或稍后重试" : (err?.message ?? "更新失败,请稍后重试");
|
||||
return res.status(500).send(error(message));
|
||||
}
|
||||
},
|
||||
);
|
||||
@ -76,37 +76,33 @@ export default router.post(
|
||||
tsCode: z.string(),
|
||||
}),
|
||||
async (req, res) => {
|
||||
try {
|
||||
const { tsCode } = req.body;
|
||||
const jsCode = transform(tsCode, { transforms: ["typescript"] }).code;
|
||||
const exports = u.vm(jsCode);
|
||||
if (!exports) return res.status(400).send(success("脚本文件必须导出对象"));
|
||||
if (!exports.textRequest) return res.status(400).send(success("脚本文件必须导出文本请求对象"));
|
||||
if (!exports.imageRequest) return res.status(400).send(success("脚本文件必须导出图像请求对象"));
|
||||
if (!exports.videoRequest) return res.status(400).send(success("脚本文件必须导出视频请求对象"));
|
||||
if (!exports.vendor) return res.status(400).send(success("脚本文件必须导出vendor对象"));
|
||||
const vendor = exports.vendor;
|
||||
const result = vendorConfigSchema.safeParse(vendor);
|
||||
if (!result.success) {
|
||||
const errorMsg = result.error.issues.map((e) => `${e.path.join(".")}: ${e.message}`).join("; ");
|
||||
return res.status(400).send(error(`vendor配置校验失败: ${errorMsg}`));
|
||||
}
|
||||
await u.db("o_vendorConfig").insert({
|
||||
id: vendor.id,
|
||||
author: vendor.author,
|
||||
description: vendor.description || "",
|
||||
name: vendor.name,
|
||||
icon: vendor.icon || "",
|
||||
inputs: JSON.stringify(vendor.inputs ?? []),
|
||||
inputValues: JSON.stringify(vendor.inputValues ?? {}),
|
||||
models: JSON.stringify(vendor.models ?? []),
|
||||
code: tsCode,
|
||||
createTime: Date.now(),
|
||||
});
|
||||
res.status(200).send(success(result.data));
|
||||
} catch (err) {
|
||||
console.log(err);
|
||||
res.status(400).send(error(serializeError(err).message || "未知错误"));
|
||||
const { tsCode } = req.body;
|
||||
const jsCode = transform(tsCode, { transforms: ["typescript"] }).code;
|
||||
const exports = u.vm(jsCode);
|
||||
if (!exports) return res.status(400).send(success("脚本文件必须导出对象"));
|
||||
if (!exports.textRequest) return res.status(400).send(success("脚本文件必须导出文本请求对象"));
|
||||
if (!exports.imageRequest) return res.status(400).send(success("脚本文件必须导出图像请求对象"));
|
||||
if (!exports.videoRequest) return res.status(400).send(success("脚本文件必须导出视频请求对象"));
|
||||
if (!exports.vendor) return res.status(400).send(success("脚本文件必须导出vendor对象"));
|
||||
const vendor = exports.vendor;
|
||||
const result = vendorConfigSchema.safeParse(vendor);
|
||||
if (!result.success) {
|
||||
const errorMsg = result.error.issues.map((e) => `${e.path.join(".")}: ${e.message}`).join("; ");
|
||||
return res.status(400).send(error(`vendor配置校验失败: ${errorMsg}`));
|
||||
}
|
||||
if (vendor.id.include(":")) return res.status(400).send(error("id不能包含英文冒号"));
|
||||
await u.db("o_vendorConfig").insert({
|
||||
id: vendor.id,
|
||||
author: vendor.author,
|
||||
description: vendor.description || "",
|
||||
name: vendor.name,
|
||||
icon: vendor.icon || "",
|
||||
inputs: JSON.stringify(vendor.inputs ?? []),
|
||||
inputValues: JSON.stringify(vendor.inputValues ?? {}),
|
||||
models: JSON.stringify(vendor.models ?? []),
|
||||
code: tsCode,
|
||||
createTime: Date.now(),
|
||||
});
|
||||
res.status(200).send(success(result.data));
|
||||
},
|
||||
);
|
||||
|
||||
@ -11,7 +11,7 @@ export default router.post(
|
||||
}),
|
||||
async (req, res) => {
|
||||
const { id } = req.body;
|
||||
if (id == 1) {
|
||||
if (id == "toonflow" || id.includes("toonflow")) {
|
||||
return res.status(400).send(error("此配置无法删除"));
|
||||
}
|
||||
await u.db("o_vendorConfig").where("id", id).del();
|
||||
|
||||
@ -73,7 +73,6 @@ export default router.post(
|
||||
"/",
|
||||
validateFields({
|
||||
id: z.string(),
|
||||
tsCode: z.string(),
|
||||
inputValues: z.record(z.string(), z.string()),
|
||||
inputs: z.array(
|
||||
z.object({
|
||||
@ -121,57 +120,16 @@ export default router.post(
|
||||
),
|
||||
}),
|
||||
async (req, res) => {
|
||||
const { id, tsCode, name, models, inputs, inputValues, icon } = req.body;
|
||||
|
||||
const jsCode = transform(tsCode, { transforms: ["typescript"] }).code;
|
||||
const exports = u.vm(jsCode);
|
||||
if (!exports) return res.status(400).send(success("脚本文件必须导出对象"));
|
||||
if (!exports.textRequest) return res.status(400).send(success("脚本文件必须导出文本请求对象"));
|
||||
if (!exports.imageRequest) return res.status(400).send(success("脚本文件必须导出图像请求对象"));
|
||||
if (!exports.videoRequest) return res.status(400).send(success("脚本文件必须导出视频请求对象"));
|
||||
if (!exports.vendor) return res.status(400).send(success("脚本文件必须导出vendor对象"));
|
||||
const vendor = exports.vendor;
|
||||
const result = vendorConfigSchema.safeParse(vendor);
|
||||
if (!result.success) {
|
||||
const errorMsg = result.error.issues.map((e) => `${e.path.join(".")}: ${e.message}`).join("; ");
|
||||
return res.status(400).send(error(`vendor配置校验失败: ${errorMsg}`));
|
||||
}
|
||||
const replaceBlockValue = (code: string, key: string, newValue: string): string => {
|
||||
const open = newValue.trimStart()[0] as "[" | "{";
|
||||
const close = open === "[" ? "]" : "}";
|
||||
const keyMatch = code.match(new RegExp(`\\b${key}\\s*:\\s*[\\[{]`));
|
||||
if (!keyMatch || keyMatch.index === undefined) return code;
|
||||
const valueStart = keyMatch.index + keyMatch[0].length - 1;
|
||||
let depth = 0;
|
||||
let valueEnd = -1;
|
||||
for (let i = valueStart; i < code.length; i++) {
|
||||
if (code[i] === open) depth++;
|
||||
else if (code[i] === close) {
|
||||
depth--;
|
||||
if (depth === 0) {
|
||||
valueEnd = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (valueEnd === -1) return code;
|
||||
return code.slice(0, valueStart) + newValue + code.slice(valueEnd + 1);
|
||||
};
|
||||
|
||||
let updatedTsCode = tsCode;
|
||||
updatedTsCode = replaceBlockValue(updatedTsCode, "inputs", JSON.stringify(inputs ?? vendor.inputs, null, 2));
|
||||
updatedTsCode = replaceBlockValue(updatedTsCode, "inputValues", JSON.stringify(inputValues ?? vendor.inputValues, null, 2));
|
||||
updatedTsCode = replaceBlockValue(updatedTsCode, "models", JSON.stringify(models ?? vendor.models, null, 2));
|
||||
const { id, models, inputs, inputValues } = req.body;
|
||||
|
||||
await u
|
||||
.db("o_vendorConfig")
|
||||
.where("id", id)
|
||||
.update({
|
||||
inputs: inputs ? JSON.stringify(inputs) : JSON.stringify(vendor.inputs),
|
||||
inputValues: inputValues ? JSON.stringify(inputValues) : JSON.stringify(vendor.inputValues),
|
||||
models: models ? JSON.stringify(models) : JSON.stringify(vendor.models),
|
||||
code: updatedTsCode,
|
||||
inputs: JSON.stringify(inputs),
|
||||
inputValues: JSON.stringify(inputValues),
|
||||
models: JSON.stringify(models),
|
||||
});
|
||||
res.status(200).send(success(result.data));
|
||||
res.status(200).send(success("更新成功"));
|
||||
},
|
||||
);
|
||||
|
||||
@ -32,7 +32,7 @@ async function getVendorTemplateFn(fnName: FnName, modelName: `${string}:${strin
|
||||
}
|
||||
|
||||
async function withTaskRecord<T>(
|
||||
modelKey: AiType | `${number}:${string}`,
|
||||
modelKey: AiType | `${string}:${string}`,
|
||||
taskClass: string,
|
||||
describe: string,
|
||||
relatedObjects: string,
|
||||
@ -107,9 +107,9 @@ interface ImageConfig {
|
||||
}
|
||||
|
||||
class AiImage {
|
||||
private key: `${number}:${string}`;
|
||||
private key: `${string}:${string}`;
|
||||
private result: string = "";
|
||||
constructor(key: `${number}:${string}`) {
|
||||
constructor(key: `${string}:${string}`) {
|
||||
this.key = key;
|
||||
}
|
||||
async run(input: ImageConfig) {
|
||||
@ -140,9 +140,9 @@ interface VideoConfig {
|
||||
}
|
||||
|
||||
class AiVideo {
|
||||
private key: `${number}:${string}`;
|
||||
private key: `${string}:${string}`;
|
||||
private result: string = "";
|
||||
constructor(key: `${number}:${string}`) {
|
||||
constructor(key: `${string}:${string}`) {
|
||||
this.key = key;
|
||||
}
|
||||
async run(input: VideoConfig) {
|
||||
@ -159,9 +159,9 @@ class AiVideo {
|
||||
}
|
||||
}
|
||||
class AiAudio {
|
||||
private key: `${number}:${string}`;
|
||||
private key: `${string}:${string}`;
|
||||
private result: string = "";
|
||||
constructor(key: `${number}:${string}`) {
|
||||
constructor(key: `${string}:${string}`) {
|
||||
this.key = key;
|
||||
}
|
||||
async run(input: VideoConfig) {
|
||||
@ -180,7 +180,7 @@ class AiAudio {
|
||||
|
||||
export default {
|
||||
Text: (AiType: AiType | `${string}:${string}`) => new AiText(AiType),
|
||||
Image: (key: `${number}:${string}`) => new AiImage(key),
|
||||
Video: (key: `${number}:${string}`) => new AiVideo(key),
|
||||
Audio: (key: `${number}:${string}`) => new AiAudio(key),
|
||||
Image: (key: `${string}:${string}`) => new AiImage(key),
|
||||
Video: (key: `${string}:${string}`) => new AiVideo(key),
|
||||
Audio: (key: `${string}:${string}`) => new AiAudio(key),
|
||||
};
|
||||
|
||||
@ -27,8 +27,9 @@ class CleanNovel {
|
||||
private async processChapter(novel: o_novel, intansce: ReturnType<typeof u.Ai.Text>): Promise<EventType | null> {
|
||||
try {
|
||||
const prompt = await u.getPrompts("event");
|
||||
const data = await u.db("o_prompt").where("name", "eventExtraction").first("prompt");
|
||||
const resData = await intansce.invoke({
|
||||
system: prompt,
|
||||
system: data ? JSON.stringify(data.prompt) : (prompt as string),
|
||||
messages: [
|
||||
{
|
||||
role: "user",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user