141 lines
4.8 KiB
TypeScript
141 lines
4.8 KiB
TypeScript
import express from "express";
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import u from "@/utils";
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import * as zod from "zod";
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import { error, success } from "@/lib/responseFormat";
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import { validateFields } from "@/middleware/middleware";
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const router = express.Router();
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interface OutlineItem {
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description: string;
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name: string;
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}
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interface OutlineData {
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chapterRange: number[];
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characters?: OutlineItem[];
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props?: OutlineItem[];
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scenes?: OutlineItem[];
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}
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interface NovelChapter {
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id: number;
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reel: string;
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chapter: string;
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chapterData: string;
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projectId: number;
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}
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type ItemType = "characters" | "props" | "scenes";
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interface ResultItem {
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type: ItemType;
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name: string;
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chapterRange: number[];
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}
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function findItemByName(items: ResultItem[], name: string, type?: ItemType): ResultItem | undefined {
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return items.find((item) => (!type || item.type === type) && item.name === name);
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}
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//润色提示词
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export default router.post(
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"/",
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validateFields({
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assetsId: zod.number(),
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projectId: zod.number(),
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type: zod.string(),
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name: zod.string(),
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describe: zod.string(),
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}),
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async (req, res) => {
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const { assetsId, projectId, type, name, describe } = req.body;
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//获取风格
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const project = await u.db("o_project").where("id", projectId).select("artStyle", "type", "intro").first();
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//如果没有找到对应的项目,返回错误
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if (!project) return res.status(500).send(success({ message: "项目为空" }));
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const allOutlineDataList: { data: string }[] = await u.db("o_outline").where("projectId", projectId).select("data");
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await u.db("o_assets").where("id", assetsId).update({ promptState: "生成中" });
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const itemMap: Record<string, ResultItem> = {};
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if (allOutlineDataList.length > 0)
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allOutlineDataList.forEach((row) => {
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const data: OutlineData = JSON.parse(row?.data || "{}");
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(["characters", "props", "scenes"] as ItemType[]).forEach((type) => {
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(data[type] || []).forEach((item) => {
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const key = `${type}-${item.name}`;
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if (!itemMap[key]) {
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itemMap[key] = {
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type,
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name: item.name,
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chapterRange: [...(data.chapterRange || [])],
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};
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} else {
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itemMap[key].chapterRange = Array.from(new Set([...itemMap[key].chapterRange, ...(data.chapterRange || [])]));
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}
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});
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});
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});
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const result: ResultItem[] = Object.values(itemMap);
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//查询资产是否是衍生资产
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const assetsData = await u.db("o_assets").where("id", assetsId).select("assetsId").first();
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if (!assetsData) return { code: 500, message: "资产不存在" };
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const typeConfig: Record<string, { promptKey: string; itemType: ItemType; label: string; nameLabel: string; visualManual: string }> = {
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role: {
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promptKey: "role-polish",
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itemType: "characters",
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label: "角色标准四视图",
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nameLabel: "角色",
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visualManual: assetsData.assetsId ? "art_character_derivative" : "art_character",
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},
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scene: {
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promptKey: "scene-polish",
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itemType: "scenes",
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label: "场景图",
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nameLabel: "场景",
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visualManual: assetsData.assetsId ? "art_scene_derivative" : "art_scene",
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},
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tool: {
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promptKey: "tool-polish",
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itemType: "props",
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label: "道具图",
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nameLabel: "道具",
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visualManual: assetsData.assetsId ? "art_prop_derivative" : "art_prop",
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},
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};
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const config = typeConfig[type];
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if (!config) return res.status(500).send(error("不支持的类型"));
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if (!config.visualManual) return res.status(500).send(error("视觉手册未定义"));
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//获取到视觉手册
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const visualManual = await u.getArtPrompt(project.artStyle as string, "art_skills", config.visualManual);
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if (!visualManual) return res.status(500).send(error("视觉手册未定义"));
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findItemByName(result, name, config.itemType);
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const systemPrompt = visualManual;
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try {
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const { _output } = (await u.Ai.Text("universalAi").invoke({
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system: systemPrompt,
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messages: [
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{
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role: "user",
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content: `**基础参数:**
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**${config.nameLabel}设定:**
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- ${config.nameLabel}名称:${name},
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- ${config.nameLabel}描述:${describe},`,
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},
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],
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})) as any;
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if (!_output) return res.status(500).send("失败");
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await u.db("o_assets").where("id", assetsId).update({ prompt: _output, promptState: "已完成" });
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res.status(200).send(success({ prompt: _output, assetsId }));
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} catch (e: any) {
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await u
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.db("o_assets")
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.where("id", assetsId)
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.update({ promptState: "失败", promptErrorReason: u.error(e).message });
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return res.status(500).send(error(e?.data?.error?.message ?? e?.message ?? "生成失败"));
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}
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},
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);
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