阶段1: 将 dzbj 项目的 LVGL 8.3.11 LCD 显示集成到 AI小智 主项目, 开机显示 ScreenHome 界面,同时优化配网模式下的内存使用, 确保 WiFi+BLE+LVGL 三者共存运行。 ## 新增功能 ### dzbj 显示模块集成 - 新增 main/dzbj/ 目录,移植 LCD 驱动(ST77916 QSPI)、触摸驱动(CST816S)、 LVGL 初始化和 SquareLine Studio UI 界面 - I2C 总线共享:dzbj 触摸控制器复用主项目的 I2C_NUM_1 总线 - GPIO 冲突解决:LED(GPIO21)、Touch1(GPIO1)、Touch4(GPIO7) 改为 NC, 电池 ADC 从 GPIO6 改为 GPIO3 - 添加 LVGL、esp_lcd_st77916、esp_lcd_touch_cst816s 等组件依赖 - managed_components 纳入版本管理 ### 配网模式轻量化启动 - BoxAudioCodec: 新增 output_only 模式,仅创建 I2S TX 通道(省 ~13KB DMA) 跳过 ES7210 ADC 初始化(省 ~2-4KB) - AudioCodec: 新增 StartOutputOnly() 方法,仅启用扬声器输出 - Application: 配网模式跳过 Opus 编码器、输入重采样器、协议初始化、 天气位置检测等网络业务 - 板级构造函数: 配网模式跳过电池检测、IMU传感器、PowerSaveTimer ### WifiBoard 配网流程修复 - NeedsProvisioning() 静态方法: 读取 NVS force_ap 和 SSID 列表, 用于提前判断配网模式 - force_ap 竞态修复: 构造函数不再清零 force_ap,改在 StartNetwork() 清零, 确保 NeedsProvisioning() 能正确读到 force_ap=1 - Application 缓存 provisioning_mode_ 成员变量,避免重复读 NVS ### BLE 配网重启修复 - 配网成功后用 esp_timer 延迟重启替代 xTaskCreate, 避免内存紧张时任务创建失败导致设备不重启 - 注释掉 WiFi 连接成功后的 MAC 地址发送步骤 ### sdkconfig 内存优化 - BT_ALLOCATION_FROM_SPIRAM_FIRST=y (BLE 动态分配优先 PSRAM) - SPIRAM_MALLOC_RESERVE_INTERNAL=32768 - NVS_ALLOCATE_CACHE_IN_SPIRAM=y - WiFi 静态缓冲区数量优化 (RX=10, TX=8) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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BMP decoder
This extension allows the use of BMP images in LVGL. This implementation uses bmp-decoder library. The pixels are read on demand (not the whole image is loaded) so using BMP images requires very little RAM.
If enabled in lv_conf.h by LV_USE_BMP LVGL will register a new image decoder automatically so BMP files can be directly used as image sources. For example:
lv_img_set_src(my_img, "S:path/to/picture.bmp");
Note that, a file system driver needs to registered to open images from files. Read more about it here or just enable one in lv_conf.h with LV_USE_FS_...
Limitations
- Only BMP files are supported and BMP images as C array (
lv_img_dsc_t) are not. It's because there is no practical differences between how the BMP files and LVGL's image format stores the image data. - BMP files can be loaded only from file. If you want to store them in flash it's better to convert them to C array with LVGL's image converter.
- The BMP files color format needs to match with
LV_COLOR_DEPTH. Use GIMP to save the image in the required format. Both RGB888 and ARGB888 works withLV_COLOR_DEPTH 32 - Palette is not supported.
- Because not the whole image is read in can not be zoomed or rotated.
Example
.. include:: ../../examples/libs/bmp/index.rst
API
.. doxygenfile:: lv_bmp.h
:project: lvgl